Unique Stats for All Units [WOTC]

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Author: Alex Nares

Last revision: 6 May, 2020 at 23:13 UTC

File size: 600.06 KB

On Steam Workshop

Description:
Are you tired of fighting the same old clones with pre-determined default stats? This mod brings variety to your game by randomizing the stats of all units. No two enemies are exactly the same; every enemy is unique.

Every Advent soldier was once a human person. People have different strengths, skills and weaknesses. Everyone is different – and this mod brings that concept to life.

All units (both friendly and enemy) will have randomized stats within a reasonable range of -33% to +33% of their original stat. So for example, a unit that normally has 10 HP will now have anywhere from 7-13 HP. This allows for some really divergent gameplay experiences.

—– Stats Affected —–
– HP
– Aim
– Mobility
– Will
– Psi Offense
– Defense (only a range of -5 to +5)
– Hacking (only a range of -5 to +5)
– Armor (only if the unit already had armor – it does not add Armor to units that didn’t have it before – If you want unarmored units to have a chance of getting armor, try adding Armor Chance for Unarmored Units).

I deliberately excluded Sight Radius and Stealth Detection Radius because, in a group of enemies, naturally the unit with the highest vision range will detect you, so it would just make it easier for enemies to see you.

Now includes several mod-added enemies. If you notice any enemies not affected, let me know so I can add them.

—- Deliberately Excluded from this Mod —-
– Alien Rulers
– Commander’s Avatar
– Engineer Shen (Shen DLC)
– Markov
– Central (Bradford from Alien Hunters DLC)

100% safe to enable or disable at any time. If you saved your game halfway through a mission, it will take effect after the mission. For more variety in your game, try using Enemy Weapon Variety.