Conflict in Space: New Units
This is a mod for the original version of Empire at War, dating back way before Forces of Corruption expansion even existed and pioneering many features which the developers would later end up implementing in Forces of Corruption, such as Fighters in Ground Combat as well as Orbital Bombardment feature, Super Star Destroyer sized ships such as the Executor-class, fully functional Death Star II with manual precise targeting superlaser and more.
Mod greatly enhances the original Empire at War experience thanks to all the new features and units and is fully playable along with its new features in Galactic Conquest, Skirmish AND Campaign modes – the last one is something that very few mods can brag about especially when it comes to not breaking the Campaign scripting.
Based on last officially available version of the mod – Version 5.1 and therefore identical to it, this is merely the Steam Workshop release for compatibility with the new version of the game.
For full list of new features, units and changes see the list below:
– Manual Targeting Superlaser: carried by Death Star II and can target larger ships
– Orbital Bombardment: replaces Bombing Run when Bombardment capable ship is in orbit
– Super Star Destroyer sized ships
– New maps and increased map sizes
Empire:
– Death Star II
– Sovereign-class Super Star Destroyer
– Executor-class Super Star Destroyer
– Titan-class Star Destroyer
– Venator-class Star Destroyer
– Tyrant Missile Cruiser
– Lancer Frigate
– TIE Defender Fighter/Bomber
– TIE Phantom Stealth Fighter
– TIE Avenger Fighter
– Royal Guard TIE Interceptor
– TIE Interceptor Fighter
– TIE/D Automated Fighter
– Scimitar Assault Bomber
– V-Wing Fighter
– ARC-170 Fighter
– AT-TE Walker
– TIE Fighter (Ground)
– Imperial Royal Guard
– Storm Commandos
Rebellion:
– Mediator Super Battle Cruiser
– Republic-class Star Destroyer
– MC80a Wingless Star Cruiser
– Assault Frigate Mark I
– Liberator Cruiser
– K-Wing Bomber
– E-Wing Advanced Fighter
– B-Wing Fighter/Bomber
– Z-95 Headhunter Fighter
– T3-B Heavy Attack Tank
– K-Wing Bomber (Ground)
– Wookie Warriors
Empire:
– Admiral Piett: Super Star Destroyer "The Executor" with Commander Bonus and Power to Weapons ability
– Captain Needa: Imperial Star Destroyer "The Avenger" that’s faster and more manoeuvrable
– Grand Admiral Thrawn: Officer-type that greatly boosts effectiveness of ships and has Ship Reveal ability
– Mara Jade: Ground-type that uses modified Z-95 Fighter in space
Rebellion:
– General Jan Dodonna: Officer-type with Ship Reveal and Find Weakness abilities
– Kyle Katarn: Ground-type that uses unique ship Moldy Crow in space
– NRS "The Mediator": Super Battle Cruiser with Heavy Ion Cannon ability
To play: After subscribing, make sure to let the download finish (see your Steam download manager, it’ll say at the bottom of your Steam client), then launch Empire at War (NOT Forces of Corruption). Once ingame, go to the Options menu, then Mods, and enable it from there.
If the game doesn’t re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (without quotation marks):
"Modpath=……workshopcontent324701125778897"