BROKEN CURRENTLY Offices Enhanced
Currently the game can sometimes crash on the AI empires turn. Something must have changes with the patch. Might take me awhile to track down what the cause is.
This mod aims to increase the flavor of the bland office faction-mechanic of the Empire. Specifically, this mod seeks to give unique play styles for each lord assigned to an office .
-The Grand Theogonist fairs well in attrition heavy environments like campaigns against the VC or in Norsca.
-The Imperial Master Engineer encourages bringing more artillery to the battle than usual to capitalize on his bonuses.
-The Huntsmarshal excels against cavalry and monster-heavy armies and also has increased mobility for his own units.
-The Emperor’s Champion is a defensive oriented office aiming to grind down the enemy with strong defense.
-The Reiksmarshal is an offensive role and brings the finest infantry and cavalry of the empire with him.
-The Supreme Patriarch has 30 winds of magic at the start of every battle. His forces receive some protection against magic so that spells can be used in closer proximity to your own troops without as much fear of damage.
-The Emperor receives a small buff to his army since he is unable to occupy any other office.
In addition to the combat roles for each office, each office comes with a modest faction-wide effect.
Mod is save game compatible and should only conflict with mods that also edit empire office positions.
Instead of making a financial donation, please just leave a like, a favorite, or a kind comment. That’s all the motivation I need from you all to keep doing this kind of thing.
20+ Unit Garrison Unit Fix
Faster End Turns (Reduced AI Diplomacy Offers)