Lizardmen Regiments of Renown (Radious version)
This mod adds 9 lore friendly regiments of renown to all lizardmen factions for both campaigns & custom battles. You can only recruit 1 of each and a landmark or resource building is required to recruit them.
Get vanilla version here.
Get SFO version here.
– new unit: Shrouded Cohort (Kroxigors): smaller, stronger, faster & smaller unit size than regular kroxigor; vanguard deployment
– new unit abilities
– Infantry (Javelins): Mist Runners
"The pale gray patches upon their blue scales allow the Mist Runners to blend in with the fog and brackish waters around Xlanhuapec."
Recruitable from landmark "Temple of Mists" in Xlanhuapec; can stalk, spot enemy units & have vanguard deployment.
– Skink Infantry (Spears): Skink Shrouded Cohort
"The Shrouded Cohort was garrisoned in underground caves beneath the mist fields of Xlanhuapec and are equally adept at launching ambush attacks into a foes’ flanks as they are at forming up in deep ranks and taking their place in the lizardmen battle line."
Recruitable from landmark "Temple of Mists" in Xlanhuapec & have vanguard deployment.
– Skink Infantry (Spears): Skink Red Shields
"They were a sacred spawning of Sotek, fated to join the infamous Red Host. During their journey they found and slew the most enormous Fangadon, fashioning red shields from its mighty hide."
Recruitable from landmark "Stellar Pyramids" in Hexoatl or medicine resource building 3. They have 2 custom abilities: "shield wall", granting them charge deflect vs large and "shields up", which can be toggled on and off to increase missile parry chance for the cost of melee defence.
– Skink Infantry (Spears): Yellow Crested Cohort (Skinks)
"The skinks and kroxigor of the Yellow-Crested Cohort were from Aureate Monument of the Rising Sun, located in the deep jungles of the Isthmus of Pahuax. They bore a burning hatred towards skaven plague monks for destroying their monument."
Recruitable from landmark "Golden Tower of the Gods" or medicine resource building 3. They have charge deflect vs large, armor piercing damage & 10% ward save.
– Monstrous Infantry: Yellow Crested Cohort (Kroxigors)
Recruitable from landmark "Golden Tower of the Gods" or spices resource building 3. They don’t have primal instincts and are aquatic.
– Monstrous Infantry: Shrouded Cohort (Kroxigors)
Recruitable from "Tower of Mists" landmark in Xlanhuapec. They don’t have primal instincts, are aquatic and have vanguard deployment.
– Saurus Infantry (Clubs): Cohort of the Copper Sun
"The Cohort of the Copper Sun were marked by crests of orange-tipped scales that shimmered beneath the noonday sun. As battle neared, it would soon be time to see what properties these new warriors would manifest – what gifts the wisdom of the Old Ones had bestowed upon them."
Recruitable from landmark "Golden Tower of the Gods" or obsidian resource building 3. Elite saurus unit with fire & armor destroying attacks. I am not really satisfied with the textures and look of this unit but for now its ok I guess.
– Saurus Infantry (Halberds): Temple Guard of Xlanhuapec
"The spawning of Temple Guard that protected the Temples of Xlanhuapec was an ancient order. The thick scale plating that covered the warriors bodies was faded and criss-crossed with deep scars. The horned skull helms and ornamental halberds they bore were notched and showed evidenced of great wear. The lizardmen did not see these as signs of decay or neglect but rather a revered success. These temple guardians had a long and gloried history of victory."
– Chameleon Skink Infantry (Blowpipes): Eyes in the Canopy
"The chameleon skinks known as the Eyes in the Canopy were not followers of Sotek. They appeared out of the undergrowth and led the Red Host of Tehenhauin towards Itza."
Recruitable from landmark "Chameleon Shrine" in Axlotl or animals resource building 3. Can stalk, switch ammo types & have vanguard deployment.
Keep in mind I am not an artist, but I try to keep unit cards and icons diverse and distinguishable.
– Totally Random Total War Generator: randomizes region ownership of all factions when starting a new campaign for more diverse starting positions.
– Skink Roster Expansion: adds 13 new units, 1 legendary lord and 1 agent to all Lizardmen factions. Also "The Red Host of Tehenhauin" as a faction for custom battles.
– Unique Skink Agents: adds 3 lore friendly units (2 unique campaign agents & 1 hero unit for custom battles) to all lizardmen factions.
– Skink Campaign Agents: adds 3 new campaign agents to all lizardmen factions as subtypes: 2 heroes and 1 lord.
– Colorful shield variants for Lizardmen: adds some color and variety to lizardmen shields.

thanks for your time and have a nice day,
Roy