Population Adjustment & Build Limits

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Author: Amadeus

Last revision: 17 Feb, 2015 at 20:08 UTC

File size: 634.88 KB

On Steam Workshop

Description:

HOTFIX – For those experiencing trouble with the Atlanteans not generating favor on the Sudden Death map use this version instead. For one reason or another the workshop is not allowing me to update this version so my only option was to publish another.

HOTFIX VERSIONhttp://steamcommunity.com/sharedfiles/filedetails/?id=448645562

THIS FIX IS ONLY AFFECTS ATLANTEANS ON THE SUDDEN DEATH MAP, DO NOT WORRY IF YOU DO NOT USE THIS MAP.

–=Summary=–

The goal of this mod is to allow for larger armies and encourage the construction of larger towns without removing the pop cap all together which some mods do. This mod alters the amount of population various units take up as well as removing the build restrictions on structures. (Towers/Forts/Houses/etc.)

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–=Why this mod?=–

If you are like me then one of the fun parts of a game like Age of Mythology or Age of Empires is building and designing your town/towns. However, I always felt unreasonably restricted in Age of Mythology particularly when I came to the build limits on certain structures. Unfortunately the population cap of 300 is hard-coded into the game engine and therefore cannot be modded or altered, hence why this mod exists!

This mod makes various alterations to the population each unit occupies as well as removes the build restrictions on structures. In 1.1 I also altered the amount of population provided by various structures. Overall the idea is to allow for larger armies and towns to be built. Some mods make the population infinite but they do this by making units not even take up population which in-turn removes the need for houses which in my opinion changes some of the balance and core elements of the gameplay. This mod not only aims to allow larger military forces and towns but also encourages it.

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–=I want to hear from YOU=–

I am open to suggestions and feedback about your experiences with the mod or things you may like to see added in the future!

Please don’t forget to rate and most importantly, Enjoy! 🙂

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–=Known issues=–

-Tooltip text has not been updated meaning some units and structures may still say that they have a build restriction or limit.
-As with many workshop mods, any updates I push out may not download correctly on your end. You may have to manually delete the old Mod folder to get a fresh download started.

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–=CHANGELOG=–
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–=VERSION 1.0=–
-Initial Release
-No build limits on structures
-Units that used 2 pop now use 1
-Units that used 3 pop now use 2
-Units that used 4 pop now use 3
-Units that used 5 pop now use 3

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–=VERSION 1.1=–
Unit limit Increases (old value – new value)
-Increased cap on Atlantean Citizens 25 – 40
-Norse Dwarves 40 – 60
-Norse, Greek and Egyptian Villagers 80 – 100
-Egyptian Mercenaries 12 – 25
-Egyptian Mercenary Cavalry 8 – 16
-Hades Shades 25 – 80
-Poseidon militia cap 25 – 80

Provided population changes e.g. the amount of pop cap produced by a structure (old value – new value)
-Greek, Egyptian, and Norse houses 10 – 5
-Atlantean Manors 20 – 10
-Town Centers 15 – 10
-Citadel Centers 25 – 20

—Increased amount of militia spawned by Poseidons ability:
–Militia notes–
-Average structures spawned 2 to 3 militia. Those were increased by 1. This mostly includes houses and military production facilities.
-Town Centers was 6 now 12
-Fortresses, Wonders and Citadel Centers were 10 now 20