Balance

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Author: Doug Dimmadome

Last revision: 28 May, 2020 at 06:24 UTC

File size: 78.53 MB

On Steam Workshop

Description:

Version 1.2.3 (BETA)

**Crashing issues patched**
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Perfectly balanced, as all things should be.

This mod is a comprehensive balancing of many of EU4’s modifiers and mechanics to create a more interesting and engaging experience, for both singleplayer and multiplayer. Also included are many map changes to development, terrain, and trees to make the map more historical.

**See patch notes for a more complete list of changes since launch**

Discord: https://discord.gg/fF4NJ6e

Balance Lite

AI Only

Some general changes:

AI

-Much more aggressive
-Invests into their economy much more
-Preys on the weak
-Gets FL bonus in normal diff. to simulate going over FL for wars (but pays more in maintenance)
-Develops more
-Distributes development way more instead of developing capital to insane levels (through an AI-only event)
-AI will no longer walk 500 miles and walk 500 more just to be the AI who walks 1000 miles to get full sieged at their door
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IDEAS

-National ideas have been balanced to not have any idea set be "overpowered"

-Idea groups balance now results in more interesting decisions as to how to direct your county rather than just choosing the meta, and are more situationally relevant rather than universal.

-Policies have been updated to be of relative utility while still being distinct and diverse in their effects.

-Broken-up dev meta, and mil groups now might not be the best or only way to strengthen your nation

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MILITARY

-Huge buff for army drill & professionalism affecting army quality, meaning that even when choosing a militarized idea group set or having military-oriented national ideas, you can still get your ♥♥♥ handed to you by someone with a professional, well-drilled army.

-Troops cost more to maintain, meaning you have to make a decision between income, having a standing army to secure your country, and having an expensive, but quality army.

-Mercenaries are far more limited, but can be made almost as affordable as regular troops with specific idea combos.

-Cavalry made cheaper and with greater shock.

-Naval morale modifiers almost entirely removed so naval nations can actually be challenged by non-naval nations.

-Many modifiers changed.

-Prussia not op

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WORLD, ECONOMY, AND FEATURES

-Terrain changed in many places for more tactical depth & reality. Forests given historical variety and more spread.

-Colonial nations now give big money if you take the right ideas.

-Revolts are smaller and more proportional to FL from dev but are harder to avoid and happen more frequently.

-Development has been changed across the old world to better reflect historical population and development, while not making any one nation too powerful.

-Ming starts with some debuffs that go away as reforms are passed, but mandate now has a "resting point" which deviation from will move towards the resting point. This point can be moved by what was mandate growth. Ming cannot expand outside of China until last reform.

-Becoming emperor of China grants cores on all of China, although with all of the debuffs associated with it, and zero possible expansion until all reforms are passed.

-France starts with highly-autonomous fiefs as subjects, which cannot be integrated for 50 years and function much like Daimyos within the french realm.

-31 new provinces focused around the Balkans, Italy, and Scotland.

-Reworked trade nodes in Europe / Near East, and made trade steering much harder. Ships now a very effective way to steer trade, instead of just magically owning trade upstream.

-Major nations relatively equal strength to each other at game start.

-Catholicism buffed and reformation can now be effectively fought. Catholicism is in most ways better than Protestantism now if you can get the papal influence, so small countries are incentivized to flip to protestant, and large countries should mostly only do so in order to have religious unity.

-Development modifiers from terrain & climate reduced. Dev cost increase for high dev reduced. Most dev cost reduction from ideas and other sources reduced and dispersed so dev-meta is no longer the meta in MP and isn’t nearly as dependent on ideas rather than prosperity and buildings. Courthouse made more expensive but gives -10% dev cost.

-Terrain changed for many provinces.

-Many graphical changes to terrain maps. Some province border changes.

-States consolidated in Germany region. All Italian states 5 provinces.

-Otto-Mamluk rivalry rebalanced, with a truce at game start and Mamluks having other viable expansion routes into now high-dev Nubia.

-Italian Condottieri provide high-quality mercenaries to Italians until 1500

-New "Unite __" CB to unite various regions/culture groups for cheap province cost and AE. See patch notes for the ones that have been added and their requirements.

-Provinces now have five times as much loot, however full looting gives 35 devastation.

-Raiding removed from game due to being an awfully-made mechanic with barely any counter. Also because it "loots" the province and gives full looting devastation.

-Increased frequency of development gain from colonists improving development

-Great Horde and Kazan are now much bigger obstacles for Muscovy but also offer more development in return. Muscovy has a quality, not quantity army. Forming Russia forces a decision between the quality Muscovite ideas vs the quantity Russian ideas. This quality should also allow Muscovy to fight their more numerous enemies in Lithuania and the steppes.

-Added 6 new immediate events for devastation removing development. See table for values. You can choose to mitigate the development lost by paying a flat amount of ducats and monarch points. Numbers vary based on the option you choose. After having a devastation effect applied for 50 or 90 dev, the event cannot happen to that province for 20 years for each severity separately (50 devastation vs 90). Can ONLY happen to provinces that you control (not occupied)

Province development lost:

Init. Development (greater than)
…………………….| 10 | 20 | 30 |
Devastation 50 | 0-1 | 1-2 | 1-3
………………..90 | 1-2| 1-3 | 3-9

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Mod used in screenshots: Neprut’s Ironman Graphics / Graphical Map Improvements

Big thanks to Nguyenforthewin13 for help with learning how to mod and giving historical data. Check out his mod: Important Political Events

If you would like to see other changes or have any suggestions, leave a comment and I will consider it and try to get back as soon as possible.