[Kit] Just A Flesh Wound
- Body parts are harder to destroy with weak hits. Big hits still destroy parts.
- Implants and limb replacements make pawns harder to kill, depending on the value of the implants.
- Implants and limb replacements make the body part harder to destroy, depending on the value of the implants.
- Humanoids and animals do not die from being downed anymore.
- The fatal damage mechanic in vanilla has been tweaked significantly, pawns are harder to kill with chip damage.
- Internal organ wounds hurt, bleed and scar more and get infected more often.
- Wounds to eyes and brains scar normally but there is a high chance to scar.
- Wounds hurt less when fresh, reach a peak after some time, and come back down after that.
- Wounds that have been tended immediately jump to the end of the pain cycle.
- Wounds bleed less when fresh, reach a peak after some time and clot after that, reducing bleeding on wounds that are untreated for a long time.
- Scarring is reduced by better tending.
- Scars hurt less as time passes.
- Scars do not count towards body part destruction, they do count towards functionality.
In summary, pawns are less likely to lose body parts and don’t immediately go down from moderate injuries, untended injuries are bad. wounds to vital organs are very bad, combat medics are good, go juice is amazing. You can send a hurt pawn back out to fight after their wounds are treated.
Everything to do with injuries is configurable, if you wanted, you could make this mod do (almost) nothing at all. Don’t do that, it would make me sad.
Yes.
The way I’ve implemented this mod should make it compatible with every mod out there.
Post a comment if you find an exception to this.
This mod can substitute for the following mods:
Custom Death Randomness
Raiders Never Die
Pawns Just Don’t Die
Live With The Pain
No More Lethal Damage Threshold
Elite Bionics Framework
And is also an excellent companion mod for:
Death Rattle
Smart Medicine