Magic – No random movement (Vortex Spells)

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Author: Rumpl4

Last revision: 8 Dec, 2020 at 09:39 UTC

File size: 859.14 KB

On Steam Workshop

Description:

What is it?

Removed the random movement effect from the top tier magic Vortex spells for all races (this does not include things like wind of death or burning head, this is the large randomly moving vortex spells only)

Update

Added random but reduced movement on the overcast version of the spell to signify the sheer power of the magic being manipulated

Regular cast – Static
Overcast – Random, reduced movement

This allows the player to decide if he wants a static spell that is active for slightly less time or a more destructive spell that will move around randomly

I’ve added a tip on the spell icon when you click it to tell you that overcast will add a random movement effect

why have you done that?

I want to use the best magic spells more often, at the moment, i tend to stick to first tier as they are more effective

In what way?

This is a mod i made for myself to make those top teir, ultimate spells viable again.

Spells Changed

Incantation of the Skullstorm
Banishment
Flame storm
Gilded Horn of Galon Konook
Blade wind
Magic Tempest
Purple Sun of Xereus
Chain Lightning
Gehennas Golden Hounds
Curse of Da Ban Moon
Lord Ability – Grey Hounds

thanks and i hope you enjoy the mod and as always, if you do, please

Shout out to Okoii for the artwork, go check out his YouTube videos, they are brilliant