Magic – No random movement (Vortex Spells)
What is it?
Removed the random movement effect from the top tier magic Vortex spells for all races (this does not include things like wind of death or burning head, this is the large randomly moving vortex spells only)
Update
Added random but reduced movement on the overcast version of the spell to signify the sheer power of the magic being manipulated
Regular cast – Static
Overcast – Random, reduced movement
This allows the player to decide if he wants a static spell that is active for slightly less time or a more destructive spell that will move around randomly
I’ve added a tip on the spell icon when you click it to tell you that overcast will add a random movement effect
why have you done that?
I want to use the best magic spells more often, at the moment, i tend to stick to first tier as they are more effective
In what way?
This is a mod i made for myself to make those top teir, ultimate spells viable again.
Spells Changed
Incantation of the Skullstorm
Banishment
Flame storm
Gilded Horn of Galon Konook
Blade wind
Magic Tempest
Purple Sun of Xereus
Chain Lightning
Gehennas Golden Hounds
Curse of Da Ban Moon
Lord Ability – Grey Hounds
thanks and i hope you enjoy the mod and as always, if you do, please
Shout out to Okoii for the artwork, go check out his YouTube videos, they are brilliant