Glory Mod: Tomb Kings

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Author: MajorSpankage

Last revision: 4 Aug, 2018 at 18:50 UTC

File size: 865.28 KB

On Steam Workshop

Description:

This particular one was a bit challenging due to how to the units get recruited so please do test the units in game as I dont have much time to play as I used to and let me know what kind of issues you run in it to. Recruiting should work even if the new buildings I added (only way around to making the units possible) dont seem to indicate how many units will be available for the unit.

Will fix the heads of phalanx guards soon. Just need to get photoshop.

Recruiting System

A bit difference as the civ has a unique approach. I had to allocate their caps with other units to get this working. Note: They will still have independent unit caps only you increase the caps for these specific units by upgrading the units caps mentioned below.

– Royal and Phalanx units share their caps with Tomb Guard (halberds) caps.
– King Necroserpeant shares caps with scorpions.
– Ancient Tomb Wraiths share it with Hierotitan.

Disclaimer

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The mod is not designed around lore. If you are searching for lore-friendly there are plenty of mods that do that. I didn’t strain too far away from the faction, most of the units are just armoured versions of base game units or simply stay close to the theme of the civilisation. However If this approach is not for you…. I hope you find what you are looking for elsewhere. Cheers!

DONATIONS

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Show your appreciation by supporting the author so he can have an incentive beyond just passion to continue making content like this. You can do so by donating via Paypal [www.paypal.com] or E-Transfer to this email: [email protected].