Vicz Impactful Magic 2
The Warhammer 2 version of my Warhammer 1 mod which is found here: http://steamcommunity.com/sharedfiles/filedetails/?id=1007292899
I always felt as though the spellcasters never really felt worth the slot they take up in an army and that an extra unit would be more worthwhile in most cases. With that in mind I made this mod, its an overhaul of almost every spell from each lore of magic with the intent to make casting magic feel more impactful on the battlefield.
All affected spells have had their Mana costs reduced to allow for more casts.
The Majority of Buff and Debuff spells have had the durations increased and recharge times significantly reduced to increase their uptime.
Damaging and Healing spells have had their damage/healing increased (possibly too much in some cases, awaiting feedback) so that the spellcasters feel as though they are a force to be reckoned with. All Healing spells now also resurrect.
Highly unlikely to be compatible with any other mod that alters spell values.
UPDATE: Dark, High, Ruin and Plague school spells damage reduced by 50 to 60%
UPDATE: Increased damage of the Plague vortex spell.
UPDATE: Updated for Mortal Empires.
UPDATE: Fix duration of Overcast Okkam’s Mindrazor.
UPDATE: Updated for Tomb Kings, Lore of Nehekhara spells brought into line with other spell schools, Damaging bound spells now deal the same damage as their mana costing equivalents.
UPDATE: Updated for the Resurgent update. Also did a little rebalancing to keep the spells in line with the changes CA made during the patch. E.g. CA made the normal Amber Spear damage split between Dmg and Ap Dmg so I split the modded damage approximately the same way.
Version with no additional resurrection: http://steamcommunity.com/sharedfiles/filedetails/?id=1201886776