Lava is Leifal – Combat Overhaul

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Author: Leiffff

Last revision: 14 Jun, 2020 at 04:26 UTC

File size: 7.86 MB

On Steam Workshop

Description:

A (not-so-)mini overhaul that changes some of the basic truths of combat and balances some things for better versatility and enjoyment.

This is an unlisted beta. Some things may be broken, some things may break when I update. Lemme know.

Key Features:

– Armor-based resistance to all effects which armor can stop, allowing statuses to be applied through armor via chance.
– A weapon swap ability that allows you to transition between two weapon sets for free during combat on a short cooldown.
– Unique abilities for every weapon type in the game (bows/crossbows, axes, swords, maces, 2h variants, etc).
– A settings book that allows enabling or disabling of all major systems provided by the overhaul in-game at any time.
– A combat randomizer which employs the vast majority of existing buffs, spells, and statuses, along with potentially buffing abilities and stats of encountered enemies, all based upon a point system to keep it balance. You have complete control of the point system from the settings book.
– Reworked weapon scalings, causing almost every weapon type to scale off of multiple stats.

All characters acquire the previous effects of Opportunist and The Pawn by default, and those talents received new effects. Guerilla, Demon, and Ice King were also changed.

All physical weapons now do half their damage as piercing damage by default. Magical damage does not pierce. 2H weapons received additional range, spears received a lot of additional range. All melee weapons except spears and daggers now cleave, and spears and daggers deal increased critical damage and give dodge bonuses.

One-handed weapon damage was reduced to be just larger than half of physical weapon damage. Dual wielding no longer reduces the damage of an off-hand weapon. Shields Up now provides a buff that skews damage towards your armor by increasing piercing resistance.

Armor types now provide increases to piercing resistance, magic resistance, and movement speed for Heavy, Cloth, and Light armor respectively.

Traders drop everything on death.

Fleeing combat is much more difficult.

Some bonuses the engine lists for stats were re-added in small amounts:
Strength: +0.5% Physical armor per point
Intelligence: +0.5% Magical armor per point
Finesse: +0.1% dodge per point

All weapons are now unique in some statistical way. In addition, all weapons pierce armor to different extents. Hammers for instance do 70% of their damage to armor, and 30% as piercing.