Hybrid Coaster

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Authors: Foozle, Distantz

Last revision: 5 Mar, 2021 at 19:23 UTC

File size: 4.02 MB

On Steam Workshop

Description:

there’s a new boi in town and he’s coming to eat all your woodies

PLEASE NOTE: this mod uses the heartlining feature that is built into the game but not fully implemented. If you make blueprints do not rotate them away from their original rotation otherwise it’s a real mess

Thanks very much to Distantz for the incredible train! As well as Maxfreak, Danamberly and CoasterB for acting as beta testers.

This mod uses the trackRiderUtil written by MichaelP and I frequently referenced his work on Parkitilities as well as the Corkscrew, Side Friction and Virginia Reel coasters.

I recommend using this mod with Marnit’s Coaster Anarchy as it lets you build much wackier layouts and change track width to select walkways on inclines or declines. In the future I am planning to add this to the Hybrid Mod itself.

Known bugs so far:

– preview piece will sometimes draw differently from final piece
– clipping through supports on roll around 90 ( need to set width)
– 4 steepness changeheight4 track will draw supports in funky places
– height of crossbeam at first crossbeam on changeheight4 going to level after coming from above will snap to drawing too high when at length of >=5
– heartlineoffset breaks loops at the ends of each bezier curve in the loop, will need to make new loop object or exclude
– inverted steep pieces will draw base crossbeam right against track after not finding intersection point
– some clipping and drawing wooden supports in way of other track, floating supports
– circular footers will not change height with elevation change and piece must be re-made

Other issues/to do:

– connectors between crossbeams and track
– angled crossbeams for vertical and steep drops