Patches for MedPod

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Author: dltslt

Last revision: 28 Nov, 2020 at 13:45 UTC

File size: 54.27 KB

On Steam Workshop

Description:

Personal Notes

First things first, these are my first two mods in form of simple patches for Replimat and MedPod. Please forgive any mistakes I might have made in crediting, file structure or whatever and let me know.

Why did I create this patch?

I totally enjoy the mods sumghai created. As I usually play a modded game, I observed that compared to my overall research tree I was able to gain both technologies and buildings too easily. Through unlocking those high tier buildings relatively early and abusing their mechanics I became unhappy with my gamestyle. So I thought about it and created some adjustments.

What is this patch about?

According to sumghai, the Medpod "stimulates and guides the patient’s own healing, albeit at a vastly accelerated rate than is naturally possible". I want to uphold this fundamental idea and adjust some settings to my liking. For me the Medpod represents the pinnacle in medical achievments and therefore all other medical knowledge available should be obtained first. I want the game to reflect that and make my pawns feel proud of owning even one of those devices.

What will be changed?

Core Vanilla gameplay:

  • Research project becomes Ultra-Tech and two additional prerequisites are added.
  • Energy consumption is increased (Diagnose +100%, Healing +150%).
  • Diagnose and healing time are slightly increased.
  • Building costs increased.

Royalty DLC MedPod NOT YET effected, as I don’t own the DLC and want to make sure first how to correctly patch Royalty content without being able to test it.

Modded gameplay:

  • RBSE: more research prerequisites
  • Medical supplies (continued): more research prerequisites
  • Harvest Organs Post Mortem: more research prerequisites
  • War Crimes Expanded 2 Core: more research prerequisites
  • Replimat: add isolinear modules to building costs
  • Vanilla Furniture Expanded – Spacer Module: more research prerequisites
  • Expanded Materials – Metals: adapt building costs to include new materials

Credits

Robin "sumghai" Chang, author of MedPod

License

I chose to (and believe I am also supposed to) license this mod under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[creativecommons.org]

Notes

Testing went fine so far. I had no issues.

I did not think too much about fine tuning my adjustments for balancing. So you can easily make a local copy of the mod and adjust the values to your liking. I commented my work. Or just post it in the comments, especially fundamental issues that should be tweaked for everyone using this.

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MedPodSteam Workshop