Automatic building removal

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Author: Luc

Last revision: 9 Mar, 2021 at 12:34 UTC

File size: 194.56 KB

On Steam Workshop

Description:

Tired of manually deleting heaps of coastal defences and regimental camps in all your newly conquered provinces to make place for courthouses and manufactories? Then this mod is for you!

This mod automatically removes docks, shipyards, regimental camps and coastal defences (and upgraded versions of these) from newly acquired provinces for player nations. It removes marketplaces in provinces without a center of trade or estuary. It removes churches in provinces with less than 5 base tax.
As far as I can tell, this works for all means of acquiring provinces: conquest, diplomatic annexation, threats and so forth.

The mod also automatically removes trade good manufactories when the trade good in a province changes to something not matching the current manufactory. Gone are the days that you skip a message about a province now producing coal because you’re busy waging wars, only to find out 50 years later that you never got an alert about building a furnace because it still has a farm estate! Or abolishing slavery and having to scour all of Madagascar and the Ivory Coast for all now fish and grain producing provinces that still have a now useless trade station!

Obviously not ironman compatible (though it should be!). Should be compatible with other mods, though the manufactory removal might become buggy and remove too many manufactories when combined with mods that add or change trade goods.

I plan to add some customisation options to the automatic removal through decisions/events in the future, allowing you to choose and change which buildings should be removed automatically. In the meantime, you can alter the mod to suit your own preferences by changing the scripted effect in the mod files 🙂