Better Vampire Counts (and other Undead factions)
Summons no longer decay, but are no longer unbreakable except for Krell and Ushati Warriors.
Regeneration cap increased to 120% (60% higher than original).
Ethereal units have 90% physical resistance (they tank 20% more damage in short).
Regeneration is 100% faster.
Curse of Nehek and Danse Macabre now restore vigour (Undead are bound by magic and should thus be "reinvigorated" by it) .
Overall healing effects increased around 20%-50% depending on original values.
Unholy lodestone and Reliquary Binding now ressurrects units.
Vargheists now have regeneration.
Curse of Undeath restores 5% vigour map-wide
Mortis engine:
-Deals 25% more damage against 60% more models/units.
Blood Knights:
+ 12 anti-infantry
Terrorgheist:
+20 normal weapon damage
Following the tabletop, these units were given The Hunger which mimics vampiric rule:
Blood Knights, Vargheists, Terrorgheist, Black Coach and Varghulf.
Sea of Souls:
Restores 20% vigour (they are undead)
Duration Increased to 10 seconds
Other healing durations increased:
-Restore
-Restless dead (which also restores 5% vigour map-wide)
Necrotects have 50m instead of 30m on their skills.
Other mods of mine, made to increment and counter-balance this mod:
+25% Artillery Range: http://steamcommunity.com/sharedfiles/filedetails/?id=1283441496
Better Blessing of the Lady: https://steamcommunity.com/sharedfiles/filedetails/?id=1425740245
More Winds of Magic: http://steamcommunity.com/sharedfiles/filedetails/?id=1283437141
More Warherds (and Waagh!s): https://steamcommunity.com/sharedfiles/filedetails/?id=1425736109
50% Better Power Drain and Conduit: https://steamcommunity.com/sharedfiles/filedetails/?id=1285199628