VANILLA BALANCE "Dark Elf" unit pack 24/05/2020
Please rate the mod if You enjoyed it.
Stoopit mod is back
Updated to newest patch.
Update:
2 new formations for Guardians of Pleasure unit.
-defense stance
-offense stance
Changes to Daughters of Khaine
-unit purpose is anti large/elite killer now. I felt I should change their purpose as they were basicaly same as Guardian and Scourge. Another reason for a change was my friend who builds star dragon doomstacks and pisses me off.
-mod weight went from 250MB to 50MB
-some units added to higher level garrisons.
-some def units has facemasks.
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Unit balance is made in throught of endgame. All units are similar or little better/worse than their DE counterparts.
5 types of units:
Daughters of Khaine (flank/dps/anti-large/lord-killer/dualsword)
Tall but able to stalk in the middle of the battlefield, those cultists whos onyly purpose is to hunt best of blood for Khaine are extremely dangerous to most of things on the battlefield.
"We will kill those pests for You, we dont know when, but we will."
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Stats: MA 44/MD 52/HP 850/Morale 95/
Number of man 6/Campaign cap 4/Creation time 3
Vanurable to artillery, missle fire and targeted magic.
Guardians of Pleasure (frontline/sword-shield)
Great frontline unit, posseses minor resistance to magic and superior anti-missile defense. Furthermore, their main target is to protect Your Lords and Heroes so keep them nearby Your generals.
"Pleasure of Masters presence is onyly for those who deserve it."
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Stats: MA 26/MD 38/HP 70/Morale 65/
Number of man 100/Campaign cap 5/Creation time 2
Vanurable to artillery, magic, large monsters
Rage of Khaine (heavy cavalry/sword-shield)
Heavily armoured and armed with best blades. enchanted with deadliest poison known to Dark Elves. Their objective is to annihilate backline of Your enemies while beeing able to stand their ground face on if needed.
"Imperial crossbowman? You mean that guy who stabs his own friend right now?"
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Stats: MA 30/MD 33/HP 130/Morale 70/
Number of man 30/Campaign cap 4/Creation time 2
Vanurable to missles, targeted magic, anti-large units
Scourge of Khaine (granade/dps/zweihander)
With technology forced out of dwarven slaves, these Dark Elves adapted new tactic for their masters.
"Shoot plumbum at enemy, then You run into their broken formation and cut them down while they look for their missing arms and legs."
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Stats: MA 35/MD 30/HP 60/Morale 70/Range 60/Ammo 1
Number of man 80/Campaign cap 4/Creation time 2
Vanurable to armor-pierce, large monsters, magic, missles
Wrath of Khaine (missile/infantry)
"Why did You called for a charge? Just shoot them from far away with poisonous gas untill their brains melt into pure rage and hatred."
Suffice to say, their "poisonous gas" is not top tier quality.
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Stats: MA 10/MD 20/HP 55/Morale 55/Range 225/Ammo 30
Number of man 70/Campaign cap 5/Creation time 2
Vanurable to missles, melee, magic, anything.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - The Queen & The Crone