Cultured Estates

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Author: Emperor Penguin

Last revision: 21 Mar, 2019 at 18:52 UTC

File size: 932.86 KB

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Description:

Should be compatible with any mod that has vanilla cultures

Updated for 1.28 – If you have any ideas on how to implement this with the estate rework please post them in the comments

Have you ever gotten annoyed by the fact that:

– Every culture is basically the same.
– A Prussia that accepts Polish is more or less identical to a Prussia that culturally genocided enlightened the entire region to Prussian culture.
– There’s very little reason to culture convert outside of role playing.
– Cultures are very happy to pay all their taxes while their neighbors a few villages over are being forcibly assimilated.
– Almost every country has the same estates

Well then this is the mod for you.

Features

– Cultures now have their own estates.
– Every culture has a unique combination of country, province, and interaction bonuses. These scale based on the percentage of land a culture owns.
– Several new estate interactions allow you to interact with your people on a cultural level. Promote local nobles to secure their loyalty, arm their population to fight against an invasion, or press their best into the service of the empire.
– Culture converting is not economical unless you actively persecute the culture.
– Persecuting a culture can start a major revolt through the disaster system.
– Happy cultures produce more while unhappy cultures produce less and are rebellious.
– Replaces the default estates with 78 new ones.
– Which cultures you accept actually matters as it will help define the character of your country.

So how exactly does this work?
I’ll use Prussia as an example because I know that’s what everyone is dying to hear. Estate influence levels have been changed to 30, 60, 90 so if a country has any Prussian cultured province, and the Prussian population is happy, then they will receive a 2.5% discipline bonus. If the Prussian population has an influence level between 30 and 60 then this becomes 5%, 60-90 gives 7.5%, and 90+ gives +10% discipline.

However, influence level is tied primarily to land and primary/accepted culture. If 20% of your development is Prussian then they have an influence level of 20%. Influence is increased by being an accepted culture (+15%) or primary culture (+30%). This can be increased marginally at the cost of corruption, prestige, local autonomy, etc. but these obviously have their own drawbacks.

If the Prussian population is neutral, every Prussian province has +1 land forcelimit. This increases to +2 if they’re happy but disappears if they are not. Prussian drill instructors can also be recruited for an additional 5% bonus regardless of their population size or loyalty. This, however, costs a heft chunk of loyalty, though it does increase their influence.

Now, I know what you’re asking: How on Bismark’s German Earth is this balanced?
1. In order to maintain a +10% discipline bonus without corruption, prestige loss, etc. any Prussian state must keep at least 60% of their land Prussian. There are not many Prussian lands at game start and culture conversion now brings about negative consequences among the populations of the people you are trying to remove liberate.
2. The population must be happy in order to grant these benefits. This prevents you, among other things, from levying additional taxes and pressing more citizens into the army (new interactions that scale based on the amount of development a population holds). Primary and accepted culture regain is also faster. So these are resources that must be largely foregone if you need to maintain the discipline bonus.

So now you’re thinking that you should just spread wide and press all the different cultures into the service of your empire. Prussian drill instructors combined with Russian manpower and Finnish infantry should be world beaters. Yes and no. Yes you will gain additional bonuses, but they will be diluted. There are also interactions that have a fixed cost, making a monocultural society more efficient than a multicultural society. Furthermore, every unhappy culture increases your global unrest. This can be doable if you’re leaning on your primary culture in war, but it becomes dangerous in a multiethnic society. It all comes down to balance and your particular strategy.

If you have suggestions or ideas please leave them in the appropriate discussion.

NOTE: This mod is not complete. Currently all of Europe except for the Levantine, Tatar, and Caucasian culture groups are implemented. If you think this is a good idea and would like to see it expanded to the rest of the world, please like and subscribe so that I know this is a popular idea.

If you would like to suggest bonuses for certain cultures you can proposals on the Proposals sheet of this Google Sheets document

https://docs.google.com/spreadsheets/d/115EcZ3E_JqgDhdvo0ZgxEsuEiM0bfXiwJuVVzOm8uNw/edit?usp=sharing

Credits:
Murtie – Estate Icons