Nanban trade & christianity option unlocked all factions
Enables factions to go gunpowder/christian early who cannot normally (date/hojo/tokugawa/oda), giving unique/challenging campaign options!
Changes
+ Removes event requirement to build nanban trade port for all factions on campaign start
+ Removed shogun advice on turn 1 (to both confirm working and remove anoyance)
Normally building nanban trade port to start converting to christianity requires an event that only factions south/west side of the map get.
This mod was created as a optional for my bigger mod: "Pike & Shot: Unit and technology balance"
https://steamcommunity.com/sharedfiles/filedetails/?id=1771486786
If you appreciate it, Rate it!
PS: this mod changes only the campaign scripting.lua file, so will be compatible with any db edit mod such as mine above.