Black Death Fix – Bubonic Plague Only Occurs After 1346
Fixes a bug in vanilla where the Bubonic Plague will proliferate before 1346 and not after. The Black Death will no longer haunt your early campaigns and will now only fire after 1346 when it’s meant to.
Hopefully this mod has a very short life and the event is corrected in v1.3.2.
Feel free to add and remove from your save games as you like.
Thanks to meaniebuttface who made the first bug report identifying the problem and the solution last September:
https://forum.paradoxplaza.com/forum/threads/ck-iii-ck3-bubonic-plague-health-events-txt-line-2553-current_date-1346-1-1-the-should-be.1428824/
Thanks to G.Strategos, MrParadux, and others on the Paradox Plaza forums for letting me know.
Less Old Wives – AI Men Marry Younger Fertile Women
Imposes marriage opinion penalties and hard nerfs on older and infertile women. The AI will no longer marry their teenage heirs to 60 year old grannies. Fertility and age become top matchmaking criteria and the AI will search wider and deeper on the map for the right young woman to bear their legitimate children in the longest reproductive window.
More Babies For Counts & Dukes
Counts and Dukes, and their unlanded children, will now have more babies. In a time of death by combat, disease, and maternal mortality, lineages at the feudal foundations will no longer be hamstrung by fertility nerfs. More babies means more future wives.
Fervour Inversion – Winning Holy Wars Increases Fervour
Inverts how vanilla awards fervour in Holy Wars. Vanilla counterintuitively decreases fervour for winning a Holy War and increases fervour for the losing side, causing Catholic Europe to collapse to minimum fervour and heresies because it wins wars. Victorious faiths are no longer punished with doubt and heterodoxy for being successful in battle. Faith is now justified by trial of combat, victory in Holy Wars increases fervour, faith and cohesion, while defeat now decreases it.
Also includes a fix to stop Crusade realms succumbing to immediate and cycling peasant liberation revolts by giving each county a +50 "Locals Pacified" opinion modifier for 25 years to represent the deep pacification, profound change, and generational enthusiasm of a victorious great holy war and protects crusade realms during their infant stages.
Pacification Speeds Conversion
Extends the benefits of pacification to religion and culture conversion as a defeated people look to new gods and masters. Chancellors and Court Chaplins now convert counties with double their base skill. With the Fervour Inversion mod active this increases to triple their base skill post-crusade.
Less Sinful Priest Scandals – With Less Fervour Loss 
Fixes the other major cause of fervour loss to large religions by increasing the cooldown timer and trait requirements needed to trigger the sinful priest scandal event. It will no longer overtrigger fervour loss merely because large religions have lots of priests.
Fervour Midpoint Rebalance – Fervor Tends Towards 50%
Fervour will tend towards a midpoint of 50%. Fervour will decay when above 50%, and will gain when below 50%. Gives fervour freedom of movement from starting and returning to a mid-point, will not get stuck at minimum or maximum and do nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths. Highly complimentary with Fervour Inversion mod and Less Sinful Priest Scandals.
Hagia Sophia & All Cathedrals Enabled For All Christians
Enables all Christians to use and build the Hagia Sophia, Cologne, and Canterbury Cathedrals, instead of the vanilla requirement that they must be a faith’s Holy Site. Hamstrung no more, your Catholic Latin Empire can now celebrate Mass in the Hagia Sophia, and your resurgent Orthodox Roman Empire can now build and use Northern Europe’s great holy buildings.
War Alerts – Customisable War Notifications
Set customisable notifications to alert you to wars declared by or against family, friends, lovers, house members, dynasts, vassals, neighbours, pinned characters, peasant revolts and more. Toggle alerts on and off by decision. Never again lose your landed heir to a peasant revolt you didn’t notice besieging his holding until it was too late.
Doctor Fix – AI Will Now Hire Court Physicians
The AI will now take the Hire Court Physician decision and hire court physicians. Doctorless no more every AI court will survive, thrive, and be maimed in surgery, by court physicians in a plague doomed world. The player will also receive a new alert if their court physician position is vacant, never be caught doctorless again.
Viking Fix – Randomised Northman Adventurer Targets & Adds Retargeting Cooldowns
Rewrites the Viking Adventurer event so the target region selected is randomised, adds a cooldown so the same region is not selected by the event twice in row, and adds a cooldown for characters who defeat Northman and Varangian adventurers so they can not be immediate retargets of other Varangian adventures.
