Deviant Heroes
This mod changes all Heroes abilities and stats to fit my deviant taste ( ͡° ͜ʖ ͡°)
May not be balanced ¯_(ツ)_/¯
(Sorry for my bad english)
- Every stats of heroes have been tweaked based on their armor and weapon
- Most heroes abilities have been changed
- Heroes now have PROT based on their armor
- Some abilities have "Armor Piercing" meaning they will ignore a % of the armor BUT will not work on "Heavy" enemies
- (Daze is NOT the Daze from The Butcher’s Circus DLC)
- Some stun abilities are now "Daze" abilities
- Stun Abilities : High stun chance, low/no damage, don’t debuff target
- Daze Abilities : Low stun chance, medium damage, debuff target
- Marking now last the entire combat BUT abilities that does more damage against marked enemies remove the mark from the target
- Debuffs from marking abilities last until the mark is removed and can stack on the target
- Guarding now last the entire combat BUT will break if the hero guarding fall under 25% HP
- Buffs from guarding last until the guard is removed
- Riposte now have a chance to fail if you are getting hit but will always work if you dodge the attack
- Riposte use your "primary" ability to strike, meaning it will have the effects and stats from this attack
- The only Affliction the Flagellant can receive is Rapturous (unless he is dead in the endless mode in the Farmstead, in which case, he will be Refracted), which gives +25% DMG, +3 SPD, and -20 DODGE. While Rapturous, the Flagellant will often randomly attack enemies, other party members, or even himself, among other effects. He can never obtain a Virtue, and will always become Rapturous upon reaching 100 stress.
- When the Flagellant falls below 40% HP, he receives a buff for +20% DMG and +7% CRIT. (buff moved to "Lash’s Kiss" camping skill)
- When the Flagellant reaches Death’s Door, every other member of the party is healed for 10% of their max HP, and the Flagellant obtains a buff for +25% DMG, +2 SPD, and +20% Bleed and Blight Resist. Additionally, he will never gain Recovery debuffs. (He will, however, still obtain debuffs from heart attacks.)
- Should the Flagellant die, he will stun (125% base) all enemies as his last act, and heal the remaining party members for 10 HP.
- As his name suggests, he will only use the Penance Hall for Stress Relief. This will always heal 100 stress, or 90 if "The Town is Abuzz!" Town Event is active. He also cannot gain any negative Quirks that restrict him to other town activities for Stress Relief.
- He will refuse to embark with another Flagellant in the party, as "the burden of suffering cannot be shared."
This mod require "Deviant Enemies" to work properly, and has to be under "Deviant Enemies" in the mod order list !
Activate the mod only if you are NOT in a expedition/combat !
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
I recommend to play with all my "deviant" mods :
Official Darkest Dungeon Wiki[darkestdungeon.gamepedia.com]
Darkest Dungeon – Modding Guide [Official]
List of all Effects, Buffs and Skills parameters
Required DLC:
These DLC should be installed in order to use this item.
Darkest Dungeonu00ae: The Musketeer
Darkest Dungeonu00ae: The Crimson Court
Darkest Dungeonu00ae: The Shieldbreaker
Darkest Dungeonu00ae: The Color of Madness
