BM Regional Recruitment Overhaul

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Authors: bmstanfield, FortheEmperor

Last revision: 26 May, 2020 at 03:35 UTC

File size: 40.02 MB

On Steam Workshop

Description:

With the Regional Recruitment Overhaul, you and the AI can recruit visually different variants of your faction from the different regions across the world as the vanilla unit can be purchased. Currently, two factions are near complete, Old World Bretonnia (Complete) and Old World Empire. Overall provides base visual variants of each unit to represent each Dukedom for a total of 360 total variants and each Empire faction for a total of 315 variants. By providing the base it allows other model and texture mods to be used to make the armies completely stand out and lets you use the model and texture mods you like the most as any model/texture mod that effects vanilla will update all the variants as well 🙂

Latest Update
  • MOD No longer has region locked capabilities do to changes to other mods. Therefore, all unit variants of a unit can be purchased once you unlock the vanilla version of that unit. With this change though, no submods are required.

Recommended Model/Texture Mods

FAQ
  • Game Crashes: There is a high chance it is because of the CA Mod Manager, please try using the community created mod manager Kaedrin’s Mod Manager and see if it works as this has been the solution for anyone who has had issues running this mod.
Mod Key Highlights
    Bretonnia:

  • As any Bretonnia Faction you and the AI are provided with the ability to recruit Bretonnia units that match the uniforms of Aquitaine, Artois, Bastonne, Bordeleaux, Brionne, Carcassonne, Couronne, Gisoreux, L’Anguille, Lyonesse, Montfort, Mousillon, Parravon, and Quenelles once you can build the vanilla unit.
  • Bretonnia Knight colours will be a mix of the Dukedom colours over their generations to retain the variety while still being lore friendly towards that Dukedom.
  • For Bretonnia you now have 14 Colour Options for each unit for a total of 360 units of which 336 are new Colour Variants and 24 are the default ones for that Bretonnia Dukedom.

    Empire:

  • As any Empire Faction you and the AI are provided with the ability to recruit Empire units that match the uniforms of Altdorf, Averland, Hochland, Marienburg, Middenheim, Middenland, Nordland, Nuln, Ostermark, Ostland, Reikland, Stirland, Talabecland, Wissenland once you can build the vanilla unit.
  • For Empire you now have 15 Colour Options for each unit for a total of 315 units of which 294 are new Colour Variants and 21 are the default ones for that Empire Faction.

    General:

  • Colour Variants for a Unit unlock when you unlock the vanilla version of that unit.
  • Via scripting each Dukedom and Empire Faction starts with their own Unique Unit Variants rather than the Vanilla Units
  • All variants are available for use in multiplayer by any Bretonnia and Empire Faction

Compatibility
  • Save Game Compatible, but once you use this mod you cannot remove it unless there are no Bretonnia Dukedoms and Empire Factions with these units.
  • As long as none of the mods alter the base building names that are used to recruit units from, this mod should be compatible with no issues.
  • Any texture/model mods that change the vanilla units will change the unit variants as well.

Mod Design Remarks
  • [Minor Difficulty Increase] As all the Unit Variants from each Dukedom and Empire Faction technically count as different units, you cannot merge them together after battles. This will technically make the game more difficult so plan accordingly.

Feedback

Please rate this mod and ask questions to help others of the community know what you think. Constructive feedback is always appreciated 🙂 If you decide to give a negative rating it would really be appreciated if you could mention why you are giving a negative rating, so I can see if there is anything I can do to change your mind and/or learn from the community.