[ME] Averlander: Imperial Splendor (GFX)
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"Averlanders are not bad for manlings. They’re solid in character, stick to their words, and don’t put on airs like those nose-in-the-air Reiklanders. And they make the best manling beer in the South! Well, thats not saying much, but you wont choke on it!"
—Dwarf Merchant
Averlander: Imperial Splendor is the third mod in the Imperial Collection a total remastering of the Imperial Faction. This cosmetic mod alters only the appearance of the Averland Faction and is designed to be fully compatible with most other Imperial mods.

Updated art using advanced normalmap technology!
Over 75 permutations for the state trooper alone!
Lore friendly recolor, mixed with an artistic re-imagining.
Built from the ground up to plug and play with most mods!
Cosmetic varation only, no changes to base unit files made!

The Imperial Collection is a fully modular series of cosmetic modifications aimed at remastering the Imperial faction.
While Total War Warhammer dose a fantastic job of bringing the old world to life, it lacks the nuance to realize the rich cultural diversity of the Imperial Faction.
With each iteration of the Imperial Collection comes a complete remastering of each individual Imperial State, with the primary objective being to flesh out their visual appearance and distinctiveness, transforming them in the process from simple recolors to full on Imperial sub-factions.
In a nutshell the Imperial Collection will reflect the following attributes of each Imperial province
1. Cultural Disposition {Heraldry and Iconography}
2. Wealth {equipment quality and availability} – (destitute, sufficient, prosperous, extravagant)
3. Militarization Status {Uniformity} – (peasant levy, town watch, mercenary company, professional soldiers)
4. Unity/Nationalism {Cultural distinctiveness) – (Free City, Lesser Province, Ambitions Rival, Imperial Vanguard)
The Imperial Collection is what I would like to call lore adjacent. While heavily inspired by primary Games Workshop sources this mod dose take certain artistic liberties in order to better define each faction. The iconography, color pallet, and cultural essence of each state will be preserved but some liberties have been taken with the distribution of equipment and uniformity of each state.

Blood Feathers: Blood coats surfaces witch have been alpha mapped out resulting in ghostly mustaches and feathers on occasion. At this time I know of no known work around. Disabling gore works…. I guess…
Anti Aliasing Transparency Glitch: AA can create wisps of black outlines where textures where alpha mapped out, this is not usually noticeable and is a minor graphical issue. No known workaround outside of disabling in-game AA
Minor Texture Misalignment: A few textures require additional refinement due to complex model geometry, this will be fixed eventually.
to:
– Larethian for inspiring this mod and the mechanisms which enable it.
– Gigiauz for allowing me to use his shield textures and for inspiring this modification.
If you would like to directly support my modding efforts you can donate below. Donations are in no means mandatory and will not effect the availability of any of my content, all of my publicly released mods will continue to remain free and receive support to the best of my ability
In order to contact me please utilize the discussion tab functionality or private message.
