Dark Elf Dreadlord with Great Weapon + Manticore Mount

If you liked this item, please rate it up on Steam Workshop page.

Author: Gljtch

Last revision: 10 Mar, 2018 at 20:31 UTC

File size: 3.87 MB

On Steam Workshop

Description:

UPDATE: Campaign version is here!

Some notes about Campaign mods:

1. This mod is Campaign save game safe BUT if you start a game or continue a game with this mod enabled and either you or any other Dark Elf faction hire a Dreadlord (Great Weapon) then your Campaign save game will require this mod forever afterwards. It may be Campaign save game safe but if this unit exists in the game and you decide to remove my mod then your save game will stop working!

2. This mod may be compatible with (most) any other mod but that doesn’t mean that it will work well with every mod. Mods that change skill points or mods with general overhauls to unit stats will not work well with this mod because this unit will be unbalanced (not having the appropriate number of skills points, being underpowered or overpowered due to unit stat reworks, etc.) If you use a skill point mod then please don’t come to me saying that this unit isn’t gaining 3x skill points — the makers of that mod did not factor in my unit and they probably never will!

2.1. As a fun fact this unit is a TINY bit underpowered with Steel Faith Overhaul II but still manages to consistently best Dreadlord (Sword and Shield) in infantry combat (as it should). Should be good enough.

MOST RECENT CHANGE LOG:

1. Campaign version added

2. Minor text changes to character and mount descriptions

3. Fixed an icon bug

KNOWN BUGS:

1. On the turn that this unit is hired it will appear almost greyed out on the Campaign map. May actually be normal behaviour that I’m just noticing now…

2. This unit will not have a porthole portrait in the Campaign battle loading screen. It’s possible that this exists somewhere in the database that I could update; if you know how then please let me know.

3. When hiring this unit they will have a default portrait in the hiring list. It’s possible that this exists somewhere in the database that I could update; if you know how then please let me know.

END OF UPDATE

Hey there, this is my first mod for a Total War game so it took me quite a long time to get made. Here’s what it does:

– Now Campaign ready! Please report any bugs you find below
– Should be fully compatible with all other mods
– Should be fully save game safe for Campaign
– Adds a new Lord unit into the game for the Dark Elves – Dreadlord (Great Weapon)
The Dreadlord with Great Weapon costs a little more than your average Dreadlord with Sword and Shield but is an absolute terror to enemy infantry and unmounted lords. The Dreadlord comes with all the same expertise, abilities, and item choices as a Dreadlord with Sword and Shield, but instead of riding a Dark Pegasus the Dreadlord with Great Weapon can ride a Manticore instead, a fearsome flying beast said to be the embodiment of Khaine himself! The Dreadlord with Great Weapon also comes with a customized model and weapon to set her apart on the battlefield.

I tried to balance this unit as best I could but balance may still be a little off. Please let me know your thoughts.

As a note I’d like to give a big thanks to Sebidee and Ryu, Sebidee for their tutorial guide here:
http://www.twcenter.net/forums/showthread.php?749888-Sebidee-s-Complete-Guide-to-Warhammer-Unit-Modding
and Ryu for their Dark Elf Master mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1159615307
Both helped me learn a lot and were a great inspiration when putting this together.

If you find any bugs or have any comments or suggestions please feel free to leave them below.

Thanks and enjoy!

PPS: I’m working on a Dark Elf Beastmaster that I’m building Campaign ready from the ground up while using it to learn about Campaign mods.. wish me luck!