Mercenary Armies
Warning: With other units added to the merc roster this now conflicts with any mod that edits the feral_export_descr_unit file. Additionally it utilizes my other mod, which rescales units so that Huge is slightly less large to ease pathfinding while maintaining a larger size (e.g. legions 180 to 120, pikes 240 to 180).
Cannot believe it deleted everything I wrote
Mercenaries are fun, and historically many factions made extensive use of them. However, due to the actual gameplay, this is not well represented for all of them. So I made changes to the mercenary regions. If you look at the image, all the green regions are new mercenary recruitment regions separated from their old groups. These have a modified and more varied pool, and their neighboring and former partnered regions have been adjusted to account for the greater density of mercs. One example is Carthage, now they have a mercenary pool only found in Carthage’s home, which will spawn barbarian, Greek, as well as African mercenaries.
Yeah, green and such regions are new. They have edited merc rosters. Yellow/orange regions are largely just rebalanced with the new pools in mind.
Mostly Greek colonies spread out hoplite mercs, Naked Fanatics found in western Iberia, Northern Gaul/Belgium area, Central Europe, Dacia, and Galatia. Falxmen mercs in Dacia, Illyria, and Central Europe. A buffed Greek Cav unit (as a precursor to adding thessalian cav) that has the defense of Greek cav but more attack. Found around the Aegean and south Italy.
I had a lot more written but don’t have the will to type it all out again rn. Balance might not be 100%. Feedback welcomed. Enjoy