Totalis Bellum
Units added from Alex dlc:
Thessalian cavalry added to macedon as hidden resource like Spartan Hoplite in Sparta
Phrygian Mercenaries,
Barbarian Horse Archers(Mercenaries),
Barbarian Swordsmen(Mercenaries),
Auxiliary Thracian Cavalry(Mercenaries),
Syrian Cavalry(Mercenaries).
New units:
Scythian Cataphracts(like Scythian Nobles but with cataphract horse, better charge and defensive skill).
Desert Warriors(Mercenaries).
Citizen Cavalry(for the Greek Cities)
Numidian Desert Riders(for Numidia, using the arab cav texture until i can fix to the numidia blue texture)
Disabled Phalanx formation for Germans Spear Warband, Egypt Nubian Spearmen and Nile Spearmen.
Nile Spearmen +2 morale from 4 to 6.
Some resources grant their settlement 3 buildings chain that have bouns, making some settlements a key to have the upper hand
(buildings like the Mine for gold and silver):
(dont have building images, help with this will be appreciated)
Timber-
grant ships +1 exp from port and the upgrades of the port give +2 exp to any recruit ships from this settlement.
grant trade income, small construction cost decrease and improve the archer units ranged damage.
Grain:
grant trade income, happiness, health and mainly growth bonus.
Silk:
grant law, happiness, health, taxable income and mainly trade income.
Purple Dye:
grant trade income, happiness, law and mainly taxable income.
Iron:
grant trade income, law, weapons and armor upgrade. make the blacksmith and its upgrades to make extra trade income.
Olive Oil:
grant trade income, happiness, growth, taxable income and mainly health.
Wine:
grant trade income, growth, taxable income and mainly happiness. also decrease law.
Marble:
grant trade income, happiness, growth, law, taxable income and mainly construction cost decrease.
If the resource buildings feeling not balanced let me know.
All starting rebels armies got +2 units to their armies.
few towns name changes.
new formations.
Faction names and titles slightly changed.
Barbarian factions new buildings:
Stone wall,
Sewers,
Farms+2/Crop Rotation.
Eastern factions new building:
Paved Roads
Briton town in Gaul is now a rebel town.
Carthago Nova is a Carthaginian town instead of Spanish.
Added new settlements:(13)
Malva( between Dacia and Thrace, Rebels)
Philippoi( between Macedonia and Thrace, Rebels)
Burdigala( in Southern Gaul, Rebels)
Lambaesis( in Numidia, Rebels)
Garama( below Tripolitania, Rebels)
Drobeta( in Dacia, Rebels)
Trapezius( between Pontus and Armenia, Rebels)
Ninive( between Parthia and the Seleucids, Rebels)
Lenkoran( between Scythia and Armenia, Rebels)
Amastris( between Thrace and Pontus, Rebels)
Babylonia( near Susa and Seleucia, Seleucids)
Panticapaeum( near Bosphorus, Rebels)
Olbia( above Bosphorus, Rebels)
The mod may expand later on, if there is any issues let me know, enjoy.