Legendary Lords, Legendary Mastery
- Expands the spell list of all Legendary Lords (+Generic Slann)
- Gives special skills to all Legendary Lords, increasing their winds of magic reserves, while decreasing spell cool-down and miscast chance.
- Legendary Lords start with more spells unlocked.
- Legendary Lords with access to only one Lore of Magic gain a unique skill chain to improve their casting capabilities.
- Spell-Casting Legendary Lords have access to a unique dump-skill that gives +1 WoM per level.
If you’d prefer a version of this mod w/o the extra spells on start, look here.
This mod does provide a fairly substantial buff to spell-casting legendary lords; due to the nature of this mod, I highly recommend an increased skill-points per level mod.
Teclis
○ Four ability chains unlocking the Lore of High Magic, Light, Life, and Heavens.
○ "Scion of Aenarion" skill that increases WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Starts with the full Lore of High Magic, three Light spells, three Life spells, and three Heavens spells.
Lord Mazdamundi
○ Starts with five new ability chains, unlocking the Lores of High Magic, Life, Fire, Light, and Heavens. Four new skill chains unlock at level 20, allowing him access to the remaining lores of magic.
○ "Eldest of the Slann" skills that increases WoM by 80, decreases spell cool-down by 40%, and decreases miscast chance by 40%. At level 20 unlocks "Awakening" skills that further increase WoM by 40, and spell cooldown by 40%.
○ Starts with the full Lore of High Magic, Life, Fire, Light, and Heavens.
Slann
○ Starts with the Lore of High Magic, with the possibility of unlocking four of the eight lores of magic.
○ Slann skill chains lock off adjacent chains (Fire locks Metal, Light locks Shadow, Life locks Death, etc.)
○ "Slann Mastery" skills that increases WoM by 80, decreases spell cool-down by 40%, and decreases miscast chance by 40%.
○ Starts with the full Lore of High Magic.
Malekith
○ Three ability chains unlocking the Lore of Dark Magic, the Lore of Death, and the Lore of Fire.
○ "Forged in Darkness" skill that increases WoM by 20, decreases spell cool-down by 20%, and decreases miscast chance by 30%.
○ Starts with three Dark Magic spells, three Death spells, and three Fire Spells.
Morathi
○ Four ability chains unlocking the Lore of Dark Magic, Lore of Death, the Lore of Shadows, and the Lore of Fire.
○ "Wrath of Morathi" skill that increases WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Two additional skills "Siphon Chaos" and "Daemonic Pacts", offering +10% Magic Item Drop Chance, +30 Winds of Magic, and +3 Preferred Faction Corruption (Local).
○ Starts with the full Lore of Dark Magic, three Death spells, three Shadow spells, and three Fire Spells.
Lord Skrolk
○ New ability chain that focuses on improving Skrolk’s casting ability.
○ New skills increase WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45% (As well as assorted buffs).
○ Starts with the full Lore of Plague.
Balthasar Gelt
○ New ability chain that focuses on improving Gelt’s casting ability.
○ New skills increase WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45% (As well as assorted buffs).
○ Starts with the full Lore of Metal.
Fay Enchantress
○ Three ability chains unlocking the Lore of Life, Beasts, and Heavens.
○ "Will of the Goddess" skill that increases WoM by 20, decreases spell cool-down by 20%, and decreases miscast chance by 30%.
○ Starts with the full Lore of Life, three Beast spells, and three Heaven spells.
Durthu
○ Two ability chains unlocking the Lore of Beasts, and Life.
○ "Wrath of the Ancients" skill that increases WoM by 10, decreases spell cool-down by 10%, and decreases miscast chance by 15%.
○ Starts with three Lore of Beasts spells, and three Lore of Life spells.
Azhag the Slaughterer
○ New ability chain that focuses on improving Azhag’s casting ability.
○ New skills increase WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45% (As well as assorted buffs).
○ No new starting skills, but does have access to "Loremaster, Lore of Death"
Wurrzag
○ Two ability chains unlocking the Lore of the Big Waaagh! and the Lore of the Little Waaagh!
○ "Gork n’ Mork are Coming!" skill that increases WoM by 10, decreases spell cool-down by 10%, and decreases miscast chance by 15%.
○ Starts with three Lore of the Big Waaagh! spells, and three Lore of the Little Waaagh! spells.
Mannfred von Carstein
○ Three ability chains unlocking the Lore of Vampires, Death, and Shadow.
○ "Vile Lineage" skills that increase WoM by 20, decreases spell cool-down by 20%, and decreases miscast chance by 30%.
○ Starts with the full Lore of Dark Magic, three Death spells, three Shadow spells, and three Fire Spells.
Heinrich Kemmler
○ Two ability chains unlocking the Lore of Vampires, and the Lore of Shadows.
○ "Will of the Lichemaster" skill that increases WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Starts with full Lore of Vampires, and three Lore of Shadows spells.
Helman Ghorst
○ Two ability chains unlocking the Lore of Vampires, and the Lore of Death.
○ "Mockery of Life" skill that increases WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Starts with full Lore of Vampires, and three Lore of Death spells.
Vlad von Carstein
○ Two ability chains unlocking the Lore of Vampires, Death.
○ "Paterfamilias" skill that increase WoM by 10, decreases spell cool-down by 10%, and decreases miscast chance by 15%.
○ Starts with three Lore of Vampires spells, and three Death spells.
Isabella von Carstein
○ Two ability chains unlocking the Lore of Vampires, Shadows.
○ "Undying Passion" skill that increase WoM by 10, decreases spell cool-down by 10%, and decreases miscast chance by 15%.
○ Starts with three Lore of Vampires spells, and three Shadows spells.
Archaon the Everchosen
○ Four ability chains unlocking the Lore of Fire, Metal, Death, and Shadows. (Wish there was a Lore of Tzeentch)
○ "Scourge of the World", "Favoured Son of Chaos", and "Anointed of Chaos" skills that increase WoM by 60, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Starts with the full Lore of Fire, three Metal spells, three Death spells, and three Shadows spells.
Malagor the Dark Omen
○ Two ability chains unlocking the Lore of Wild Magic, and Beasts.
○ "Dark Omen" skill that increases WoM by 30, decreases spell cool-down by 30%, and decreases miscast chance by 45%.
○ Starts with three spells from the Lore of Wild Magic, and three from the Lore of Beasts.
- Compatible with Radious Total War.
- Should be compatible with any mods that don’t alter the skill trees of the affected legendary lords.
- As for save-game compatibility, this mod shouldn’t crash your game if removed during a campaign. You will, however, lose all of the skill points that you allotted to any of the spell trees.
- This mod doesn’t require a new game, but it is recommended. You will lose any progression (and waste any skill points) along the vanilla spell skill trees.
I hope you enjoy the mod!