Buildable tac op units (all races)

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Author: Apoplekt

Last revision: 17 Nov, 2020 at 16:14 UTC

File size: 233.47 KB

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Description:

All races get their tac op units (not the immobile ones) unlocked for production when the tac op is researched. The Amazons get penguins instead, unlocked with Nourishing Field Pylon.

This mod has been updated with the release of Star Kings to include the Shakarn (Sleeper Agent) and the Oathbound (Warlord).

I know Melvin Junko and ReverseRaven were making these, but there are a few key differences:

1. The Amazons get penguins in this version, as they don’t have a mobile summon in the base game. This also gives them a reliable source of animal units.
2. The units have tech requirement. These units are a small cut above the other racial T2s and it’s more balanced to have them arrive a little later.
3. Their unit type (Skirmisher/Specialist) and their Prime bonuses have been reassigned to be more appropriate for their roles, since the base game had no reason to think too hard about them.

Skirmishers

Unit
Unlock (Tier)
Prime rank bonus
Valkyrie
Rapid Maneuverability (4)
Evasive
Sentinel
Military Dominance (4)
Improved Overwatch
Penguin
Regenerative Bio-Resonance (5)
Ignore Overwatch
Sleeper Agent
Discerning Systems (1)
Ignore Overwatch
Warlord
Battlesuit Attunement (4)
Evasive

Specialists

Unit
Unlock (Tier)
Prime rank bonus
Abyssian
Resilience (5)
Bypass Cover
Constrictor
Adaptive Systems (4)
Ignore Overwatch
Sapper
Risk Management (5)
Firm

Notes:
The Sapper no longer has the Cumbersome tag.
The Sleeper Agent is priced as a T1 unit and requires lower tech than the rest.

If anything doesn’t work as advertised, please drop a comment.

Check out my other mods: