Income from Lizardmen, High Elf, and Tomb Kings Resource buildings that don’t give other bonuses.

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Author: lstanley93

Last revision: 26 Jun, 2018 at 23:36 UTC

File size: 12.29 KB

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Description:

Was annoyed that many of the Lizardmen and High Elf resource buildings don’t give you any bonuses other than the resource production, this means that they’re practically useless extremely late game when it’s pretty much a free-for-all and you’ve likely already confederated everyone in your faction. So I added income to those resource buildings that don’t give you any other bonuses. I. E. pastures and gold mines are untouched, but high elf gem mines, lizardmen spice buildings, etc get the usual 100-150-200 income boost. Most of them are going to be considered industry income buildings, but the High Elf Gems, and Obsidian buildings are going to count as mining, and the one skaven building is going to count as other income. Yes that is a type in the game files. Tomb Kings resource buildings still produce income, but at a substantially reduced rate, 75 for gems, 25 for other buildings, and I set all of them to mining income, same as the gold mine, cause didn’t want them affected by the same tech as basic income buildings.