The Knightly Orders of Bretonnia
SFO Compatible!
Version 1.1 is out! If you are using this mod in a vanilla campaign, please leave your feedback as the latest version has been rebalanced with SFO in mind. These knights will tear stuff up at a high price.
The version 1.2 plan has finally come together. The following is a list of proposed changes additions:
-New units
-Officers
-Custom Sheild and other textures for most units
-Improved unit cards
-More changes to unit stats
This mod adds 18 (22 eventually) new units to all the Bretonnian factions, some of the units are only available once you conqueror specific major settlements and construct unique buildings. In addition to their attributes, each dismounted knight had the Rally! ability and the mounted knights have Lance Formation.
The units are:
The Knights of the Fleur de Lys
The Knights of White
The Knights of the Grove
The Knights of the Hollow
The Knights of the Ardens
The Knights of Couronne
The Knights of the Enchantress Tower
The Knights of Mont Morceaux
The Heroes of Bretonnia
Hedge Knights
House Hold Knights
IN ADDITION TO:
Their mounted versions.
Each unit was designed with a specific role in mind and was tested to make sure that they would succeed in their role, but also fail if pitted against units they are weak against. I balanced them against other mods, specifically the Knights of the Empire and the Steel Faith mod.
Also, several units can only be built in certain cities once you build a certain, unique building. I want each campaign to feel a little different as you begin collecting all the different orders. I believe these restrictions will have a positive effect on the campaigns pacing and the overall enjoyment of my mod. Finally, I want each units to feel unique and have a place on the battlefield. Their roles are as follows:
The Knights of the Fleur de Lys – Front line, Anti infantry, 40% resistance.
The Knights of White – Damage dealing, Armor piercing, fast attack speed, lower armor and health. Is available from the worship building. 50% magic resistance.
The Knights of the Grove – Anti calvary and Large units, charge resistance, small missile resistance.
The Knights of the Hollow – Infantry Slayers, high physical resistance, but low health and armor. Can cause fear and terror. Immune to fatigue.
The Knights of the Ardens – Anti large with small bonus to cavalry and good armor piercing damage. Has vanguard deployment. Immune to movement penalties when in a forest. Can hide in brush.
The Knights of Couronne – Elite infantry, high base damage, small bonus to large. 5% ward save
The Knights of the Enchantress Tower – Anti Large and Calvary, deals magical damage, high AP, charge resistance, fire and magic resistance. 50% magic and fire resistance
The Knights of Mont Morceaux – Frontline infantry made to take a beating with high armor, health, and high missile resistance, but low damage output. Is high threat. 10% ward save.
The Heroes of Bretonnia – very powerful, elite infantry with high base damage. limit 3 in the campaign. 10% ward save.
Hedge Knights – basic Knights with no specialization. Available early from tier 2 stables.
House Hold Knights – Same stats and idea as the Hedge knights. Basic Knights with no specialization. Available early from the tier 2 stables.
All Knights are immune to psychology [fear/terror], have the encourage attritubute which grants +6 leadership to nearby units, and have the Rally! ability. Keep them with peasant infantry to keep them from routing
I intend to add more descriptions and lore on this page, I work full time and go to school full time so it isn’t always east to find time to work on my mods.
Credits!
This mod has fully incorporated the "Bretonnia Knight Barding and Shield Reskin" by Zaskar70 ( Bretonnia KNight Barding and Shield Reskin). His textures were partly the inspiration for this mod and its assimilation became necessary. Thank you very much for all the work you did to make this mod possible.
Also, this mod has many of elements, such as textures and models, that are not my own work and the authors will receive full credit at the bottom of this page.
Special thanks to all the following people for their work on the following assets that made it into this mod.
Cataph
The variantmesh and the variant color table for the Hedge Knight was originally found in Cataph’s Bretonnian Footknight mod http://steamcommunity.com/sharedfiles/filedetails/?id=694583572
Zaskar70
All shield, cape, and warhorse textures were incorporated from the Bretonnia Knight Barding and Shield Reskin mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=702075882
kelstr
The hooded head as well as the face texures on the Knights of the Fleur de Lys was taken from the Bretonnia Templar Crusaders mod
http://steamcommunity.com/sharedfiles/filedetails/?id=726513362&searchtext=templar
mpx
The textures for the Knights of the Hollow units were done by mpx and originally were found in this mod here
http://steamcommunity.com/sharedfiles/filedetails/?id=716728625&searchtext=mpx
Lokerian
the variant mesh for the Heroes of Bretonnia was originally from the foot knights unit in Lokerian’s lore friendly unit mod for Bretonnia. Also, I’m pretty sure that he made a unit mod for Mousillon and that’s where the skeletal heads on the Knights of the Hollow come from but, I don’t remember. Proper credit will be given later once I figure it out and edit this page some more.
http://steamcommunity.com/sharedfiles/filedetails/?id=759678177
MajorSpankage
Although I didn’t use anything that was originally his work, I did use his mod as a reference and based several variantmesh definitions layouts off of how he did his. Reverse engineering how you made you mod work was immensely useful in creating this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=702684894
The screenshots you see are from the first and second games. I hope the units are well balanced in terms of strength and cost, but please feel free to give me your feedback and I can continue to improve the mod. This started as a labor of love but I now also feel an obligation to deliver you guys a satisfactory product that will be as well loved as it was in the first game
Also, the colors and lighting seems to be more vibrant compared to the last game. I don’t know if CA intends to change this. I’ll tweak the colors if I have too.
Sir Halpin
Treemo
Lt. Ruben (AUT)