Tjdagger’s Editor Gems Sabotage Script

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Author: Tjdagger

Last revision: 1 Dec, 2018 at 21:10 UTC

File size: 93.81 MB

On Steam Workshop

Description:

This mod is designed for mission makers to load up in the editor and use as an example sample to work from to implement this creative concept into their own missions.

It is also playable ingame and presents itself as a tutorial to learn how to use the sabotage items.

The mod consists of a blank map with a few entities and some advanced scripting for Sabotage style mission objectives.

Script features**
* place c4 into the inventory of a vehicle or mounted gun with the tag "c4_blowable" and it will explode within 9 seconds.
* place a Claymore into the inventory of a vehicle or mounted gun with the tag "c4_blowable" and it becomes "Booby trapped". Once "Booby Trapped" it will explode within 7 seconds when a unit mounts said vehicle or mounted gun.
* Booby trapped entities can be disarmed by examining the inventory and removing the claymore.
* Booby trapped entities can be remotely detonated.
* When mission is played(ingame), or simulation started(in editor) a series of objectives guide you through a tutorial style mission showing how to plant and detonate explosives.