Devil Worship Nerfed

If you liked this item, please rate it up on Steam Workshop page.

Author: Sverd of the Great Vale

Last revision: 11 Mar, 2017 at 21:30 UTC

File size: 128 KB

On Steam Workshop

Description:

Devil Worship Nerfed, by Sverd of the Great Vale

So, you’ve devoted yourself to the darkness! But have you ever wondered whether the devil has granted you TOO much power? You know, the power to abduct and ransom people over and over again for piles of gold. Also, perhaps siphoning the souls of your children makes gavelkind become easymode… and isn’t Conclave just a tad pointless if you’ve possessed your whole council for a pittance of dark power?

This mod seeks to address many of the issues surrounding devil worship and the disproportionate advantage you gain from it. By making decisions more costly, lowering the success rate of abductions, and raising the stakes of esposure, it is hoped that devil worship becomes much less exploitable.

Features:

–HIGHER DARK POWER COSTS FOR DECISIONS–

Minor, Medium and Major dark power costs have been changed from 150, 300 and 500 respectively to 400, 800 and 1300 respectively. It is hoped that this higher cost will make players stop and think about whether their actions are worth the dark power cost, and to stop players from abusing the ‘cheaper’ decisions. Additionally, the cost of abductions has been raised to 250 dark power.

–ABDUCTION CHANCE IS NO LONGER SO HEAVILY AFFECTED BY SOCIETY INFLUENCE–

This raises the failure rate

Abduction chance is still higher if:

You possess any ‘schemer’ modifiers
Your society’s influence is high
Your target is trusting

Abduction chance is lower if:

The target is paranoid
The target is a schemer
Society influence is low

Keep in mind that rank affects the outcome quite significantly, too; a count is harder to abduct than a baron, but a baron is harder to abduct than an unlanded courtier.

–DECISION COOLDOWN TIMERS INCREASED–

This makes select abilities you gain from being a devil worshipper much less exploitable. Be aware that the increased cooldown might not be reflected in the game tooltips. I’ll rectify this if I can find a way to open the M&M localization XML without LibreOffice giving me an error.

Dark divorce now has a cooldown of 10 years (applies to player)
Summon familiar now has a cooldown of 10 years (applies to player)
Tainted touch now has a cooldown of 15 years (applies to target)

–HEAVIER PENALTIES FOR BEING A SUSPECTED OR KNOWN WITCH–

Being a suspected witch gives a penalty of -35 opinion, rather than the vanilla -20
Being a known witch gives a penalty of -75 opinion, rather than the vanilla -50
Suspected witches suffer a 2% global revolt risk, while known witches suffer an 8% global revolt risk. This is increased from 1% and 2% respectively.

If the Pope won’t come after you, your own God-fearing people surely will!

NOTES:

I hope people find this useful! The mod has been tested extensively, but any bugs should be reported in the comments section of this mod.

IF YOU WISH TO INTEGRATE THIS MOD INTO YOUR OWN: Please contact Bonsieur on the Paradox forum

This mod is NOT Ironman compatible

This mod is probably not compatible with other mods that alter the following files:
00_event_modifiers
00_scripted effects
00_scripted triggers
mnm_devil_worshipers_decisions
mnm_society_decisions
mnm_devil_worshipers_events

Download
Required DLC:

These DLC should be installed in order to use this item.


Crusader Kings II: Monks and Mystics