Buildings Rework

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Author: Gemalt

Last revision: 18 May, 2021 at 06:06 UTC

File size: 400.38 KB

On Steam Workshop

Description:

This mod tries to make the constructions rarer and more important in the game, placing modifiers more "realistic" for them, contrasting the constructions of the vanilla that seem abstract and without much value in the Late Game.

Changes:
-More realistic modifiers for buildings.
-State-managed buildings cost maintenance.
-All terrain types have 15 building slots.
-Constructions (most) need a certain number of development.
-Advanced constructions are much more expensive, with the intention of having what to spend the infinite resources in the Late Game.
-I haven’t gotten to look at the construction files of commercial companies yet.
-I do not intend to modify the tribal constructions, I use mods where in my campaign they do not exist (but still with the most relevant Mesoamerican peoples such as the Aztecs, Mayans and Incas).

For the future:
-Just Balancing

Whoever wants to give suggestions, it will be taken into consideration, but stay tuned, my idea is that to make buildings more unique and relevant, even more so in provinces with high development.