[WoTC] Muton Harriers
This mod adds 5 new Muton enemies, Harriers, Beleaguers, their captains, and finally the T4 Muton Devastator.
- 5 New Muton enemies Enemies.
- 1 New Grenade for Xcom
Muton Harrier
Muton Harriers use grenade launchers, while their grenades are not guaranteed to hit, they do ignore cover bonuses while retaining a small AoE.
Muton Beleaguer
Muton Beleaguers use rifles that shred 1 additional point of armor(compared to the standard Muton’s rifle), they will overwatch whenever they have the ability to do so.
Muton Harrier Captain
Harrier Captains unlike their normal counterparts do not utilize airburst grenades, instead their weapons fire incendiary rockets.
Muton Beleaguer Captain
Beleaguer Captains take a more blunt approach to killing you, instead of overwatching all over the place they use a powerful beam that pulverizes everything in a conical area in front of them, when their ability is in cooldown they will simply fire their rifles at you.
Muton Devastator
The big bad of the Harrier family, Muton Devastators disregard cover in order to get into better positions to fully utilize their vast arsenal. Their main weapon is a rifle that on hit will apply a new status effect, Psionic Rippling, deals small damage every turn but it will spread and infect nearby soldiers. They also carry around a plasma pistol as a sidearm that will mark targets and make them take more damage. And third, they hide a powerful lightning claw under their cape which lets them take revenge on anyone that attacks them in melee, in addition to being a short range attack. Finally they have a short range grenade that can disorient and shatter soldiers in a vast AoE.
Xcom Black Flame Grenade
Finally, killing the Muton Devastators will award you with the necessary items to research a new grenade for Xcom, much like the Devastator’s version it will shatter and disorient targets, but in addition to that it will also apply the new Psionic Rippling status effect on them.
None at the moment.
Usually i say "it should be compatible with everything", but then it turns out it isn’t, so if you find any compatibility issues let me know.
Do i need to start a new campaign for these dudes?
Just in case i’m going to say "yes", can never be too careful.
You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.
If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.
Thanks, and hope you enjoy.
As always make sure you post any issues you find in the Bug Report discussion.