Tomb Kings Regiments for SFO
Tomb Kings Regiments for SFO
1.This mod requires Steel Faith Overhaul , it won’t function and will crash on vanilla or other overhaul mod.
2. You may need Crynsos’ Faction Unlocker+ and Crynsos’ Faction Unlocker+ SFO patch
(or other unlocker mod) to play sub faction and recruit their special unit. BUT IT WORKS FULLY WITHOUT THEM.
3.If you don’t use Crynsos’ Faction Unlocker+, some landmark building will disappear because of mod conflict.
4. Because of new buildings, this mod is not save game compitable now.
*2019/01/31 update: New SFO Update compitable! Can unlock special units in landmarks (except Lybaras unit in Vortex because the map doesn’t include Lamyhia so no landmarks can be built.) Also Tomb kings can’t use Arkham’s units.
*2018/10/31 update: New SFO attributes for Empire Morr Cult units(Not including The Fellowship of Shroud Units because they are unofficial branch of the cult.) Rebalance Zandri Black Shields and Marak Bright Swods, Marak Long Spears Cav.
*2018/09/28 update: Fix Empire hero recruit crash.
*2018/07/24 update: Added Cult of Morr unit to Empire, TEB and Bretonnia.
This unit mod add 34 new lore-frinedly units for Tomb Kings/Empire and 2 custom unit for Bretonia. I always thought warhammer have so many minor faction, but they all shared a same unit pool, so I decided to make more diversity on them. I used the exclusive unit table so only certain faction can recruit these new units, but Legendary Legion is recruitable in special Landmark building for every tomb king faction, except Arkhan.
Currently Include:
Khemri: Hawk Legions of Settra, Golden Host of Mahrak*, Royal Chariot Guard*, Settuneb’s Own*
Numas: Crimson Guard, Sphinx Legion of Numas*
Lybaras: Legions of the Asp, Cobra Legion, Guardians of the Alabaster Tower*, Legions of the Crested Serpent*, Settuneb’s Own*
Dune Kingdoms: Zandri Blackshields, Zandri Eternals*, Crocogar Legion
Rakaph Dynasty: Golden Host of Mahrak*, Mahrak Guard, Mahrak Longspears, Bright Shields, Jackal Squadrons of Mahrak
Followers of Nagash: Wights of Stonewrath Tarn*, Guard of the High Mistress, Legion with No Name
–and not lore friendly crossbowmen for Bretonnia.
Tomb Kings Units all used unit cap system and some of them are legendary legion, which unit cap is limit to 1 (those with * marks). And all units get benefit from technology just as vanilla units.
Note:
0.Unit balance have not been test well.
1.Because I am bad at illusatrating, so unit card may not so pretty.
2.I used radious mod as template and a part of unit cards form them, if anything offends copyright of fair use please
tell me.
3.I’d like to make more uints for all sub factions(like the Empire) in the future , but only if I have time.
漢化傳送門(Chinese translation link)
https://steamcommunity.com/sharedfiles/filedetails/?id=1388794618
Credits:
Thanks to @SockDrawerMonster for allowing me using his Cult of Morr mod assets.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Rise of the Tomb Kings