Pvina – sea and rivers

If you liked this item, please rate it up on Steam Workshop page.

Author: argent

Last revision: 10 Dec, 2020 at 19:02 UTC

File size: 78.65 MB

On Steam Workshop

Description:

Pvina. The map allows for a developed sea/river borne supply chain, and can be used by players at all levels.

The design includes
+ Carefully located and constrained resources to allow for a considered approach to complexity in start up location choice and development.
+ Export: River border access to Socialist states and NATO. Also sea border access. A limited placement of customs points – all large, with power. 2x Socialist, 2x NATO. Plus 1x power only Pangkor Island.
+ An initial placement of an elevated road bridge (ship navigable) across the navigable river, so you can choose if you want a land link (or delete it). A second one and a rail bridge links a customs point on an offshore border island.
+ Deepwater, partially navigable rivers with space for inland small dock facilities and the sea, for ships.
+ A desire for a diffuse approach to settlement development, rather than a metropolitan or industrial megaplex.
+ A large flat area, giving flexibility in placement and growth options.
+ Most resources are elevated, or oceanbed and so are a small challenge (some easier coal is close to each customs point).
+ Few cosmetic trees placed, to assist players with technical constraints (easy to add).
+ About 1,000 workers can be available in border towns. Simply select inhabitants in set up (useful if disaster strikes without spiking imigrant costs).
+ Keywords: HMC, cosmonaut, challenge, hard, medium

Screenshots Pvina.
overview map
resource maps (sequence – coal, iron, oil, uranium)
central isthmus road bridge
border island road and rail bridge
Eastern estuary area

A thanks to Bertrios on discord for some technical advice.
FYI. The map originates from the area close to Pangkor Malaysia, but considerable liberty has been made with topography to improve game playability & balance, and then geographically teleported to the hypothetical area of Pvina to allow for four seasons.

Enjoy!