Greenskin Gunny Boyz

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Author: Snek

Last revision: 21 May, 2021 at 16:06 UTC

File size: 12.68 MB

On Steam Workshop

Description:

Unknown Big Finkin Gobbo:
"Oi, boss, ya know dem gunny fings we’z always gettin when we krump dem humies an’ stunties’ an ratties dat we melt down inta scrap?"

Big Boss: *Grunts affirmatively*

Unknown Big Finkin Gobbo: "Haz we eva tried ta use doze?"

This mod brings The Old World into a nightmarish future when Greenskins have mastered black powder. Well, not exactly "mastered", but they’ve got the basics.

This mod adds three units to the Greenskin roster: All get tech and skill upgrades for orc arrer boyz as well as their equivalent infantry class (either Orc Boy or Black Orcs)

The Roster:

Orc Shoota Boyz

Orc Splodin Boyz

Black Orc Snipin’ Boyz

All are recruited on the normal Greenskin military chain, the Shoota Boys are available at tier 3 and the other two at tier 4.

Balance:
The Shoota Boyz (90 to a unit) use a thunderers rifle as a base, so decent AP missile, but their aim is awful. Toe-to-toe with Thunderers or Handgunners, they get wrecked. Giving them high lines of sight helps quite a lot. Their projectile speed and penetration is buffed a fair amount due to their guns being painted red (which makes bullets go fasta).

The Splodin Boyz (48 to a unit) have the equivalent of an empire grenade. Their accuracy is even worse than the Shoota Boyz but it hurts much less since they fire a massive pile of dynamite.

The Black Orc Snipin’ Boyz (32 to a unit) Fire a shorter range equivalent of a Jezzail. They are good in melee as a Black Orc should be.

All three units have a DAKKA ability with three uses that provides a big buff to reload speed and AP damage for 30 seconds. It doesn’t do anything about that ‘accuracy’ though.

Feedback on balance is welcome.

SFO Submod by HashutChampion:
https://steamcommunity.com/sharedfiles/filedetails/?id=2488835992

Thanks to H3ro for the Asset Editor tool that made this possible at all.