Roma Invicta Imperial Campaign Overhaul

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Author: Nick1assassin

Last revision: 22 May, 2021 at 03:37 UTC

File size: 21.45 MB

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Description:

This mod combines each of my previous mods together plus a couple extra editions for campaign that I like to use aswell.

Campaign Map

-The map is based on my no rebel settlements with the unified rome mod.
-More trade resources have been placed in many regions to help with trade income, especially with the barbarian factions.
-better infustruce for the weaker factions at the start to help build up easier.
-+25% more movement points for all unit types to help AI defend thier lands better at the start of the game.
-Generals can be trained from the main settlement building and the minor city level.
-If you want original units stats but with the additional units, switch unit balance to classic in the menu.
-If you want the original campaign borders, switch merchants and trade balance to classic in the menu.
-If you swap both options to classic, you can still have the availability and additional features from buildings listed below.

Buildings

-Increased income from building sources (Farms, mines, and trade) to help build economy easier, effects player and AI.
-Settlement upgrade buildings provide an additional tax bonus.
-Mines can get income from all mineral types (gold, silver, tin, lead, and copper).
-Barbarians can build tier 2 mines.
-All factions can build tier 1 trade caravans
-Eastern factions can build paved roads and highways
-Greeks, carthaginians and egyptians can build highways
-Eastern factions can build sewers and bath houses.
-Eastern and greek factions can build tier 5 farms
-Barbarians can build tier 3 farms.
-Farms will have a negative population increase to match the growth rate of vanilla so settlements do not upgrade to quickly.
-Barracks, archery ranges, and stables give +1 recruit exp for new units trained at the max build level for that faction.
-Low tier units get more exp recruit bonuses at higher tier recruitment buildings to make them a more viable option in late game.
-Blacksmith gives +1 to armor, melee attack, and missle attack to max of +3 at foundry level.

Units

-All units have a complete stat rebalance to lengthen the time of battles for a more tactical experience.
-Battle movement speed reduced by 25% except on paved surfaces for better manouverability when controling large armies.
-Units armor, morale, and defense skill increased, as well at costs adjusted.
-Charge bonus increased for cavalry making thier use and role in battle more valuable.
-Infantry unit sized normalized (Ultra Size) to 240 troops, archers at 160, cavalry at 120, general 100.
-Eastern cavalry set to 140, and nomadic cavalry set to 160.
-Unit depth is incereased to resemble squres instead of rectangles for easier movement in sieges.
-Infantry is 10 troops deep, pikemen are 8 deep, cavalry are 6 deep, elephants and chariots are 3 deep.
-Since missle units are smaller, they got a boost to ranged damage and an increase to missle capacity.
-Egypt has greek units to resemble a hellenistic faction, bronze age units can still be used if you choose to use them.
-Hoplites have phalanx ability replaced with short pike, they still in spear formation but dont blob out it, use gaurd mode.
-Some units have a captain and 2 standard bearers (Greeks so far), most just have 3 standard bearers.
-Unfortunatly I can’t get the standard bearers on horse back to have the animations work.

Additional Units For Other Factions

-Several factions got additional units to bolster thier rosters.
-Armenia:scythed chariots, war elephants, persian cavalry, slingers.
-Britons:archer warband, noble archers, barbarian cavalry, noble cavalry, ballista, onagers.
-Carthage:carthaginian archers, scutarii.
-Egypt:militia hoplites, hoplites, levy pikemen, pikemen, royal pikemen, militia cavalry, cavalry, royal cavalry, war elephants.
-Gauls:archer warband, ballista, onagers.
-Germans:archer warband, ballista, onagers.
-Greeks:small elephants, war elephants, levy pikemen, pikeman, royal cavalry.
-Macedon:greek cavalry, small elephant, war elephants, hoplites, heavy peltasts.
-Parthia:cataphract archer, scythed chariots, east heavy infantry, peltasts.
-Pontus:slingers.
-Scythia:ballistas, warband, chosen axeman.
-Selecids:cataphract archers, ballistas, heavy onager, heavy peltasts, hoplites.
-Thrace:ballistas, heavy onagers, heavy peltast, hoplites, levy pikemen.

Ui

-Changed faction names to be more historical.
-Used some latin and greek translations for the faction names.
-Working on changing banners and flags in the furture.

If there are any imbalances, let me know and I will fix them. If changes do not appear in the campaign, you may have to resub to the mod.