EpsTweak for Catch-Up

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Author: Eps

Last revision: 9 May, 2021 at 20:10 UTC

File size: 6.14 KB

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Description:

EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I’ve split them into small fragments to allow you to make your own custom rulesets.

Civilization games have always had this slight design issue of there being very few catch-up mechanics in them. If a player falls behind, it is very difficult for them to get back in contention for victory. And in one of the multiplayer games I watched, one player (PotatoMcWhiskey) suggested the idea of taking Peter I’s ability to gain extra Science and Culture from Trade Routes to more advanced civs, and giving it to all players as a baseline ability. Having considered it for a bit, I see no reason not to?

So this mod does exactly that – the Grand Embassy ability is applied to all players in the game, meaning:

You get +1 Science when you send a Trade Route to a player that has more Techologies than you, +1 more for every 3 techs that they are ahead.

And you get +1 Culture when you send a Trade Route to a player that has more Civics than you, +1 more for every 3 civics that they are ahead.

As it no longer makes sense for Peter’s ability to retain that effect, it is changed, and now reads "+1 Science and Culture from international Trade Routes. Receive a random tech boost after another player recruits a Great Engineer, and a civic boost when another player recruits a Great Artist or Musician."

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