Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)

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Author: littleShepherd

Last revision: 13 Dec, 2020 at 20:46 UTC

File size: 8.34 MB

On Steam Workshop

Description:

Major Update: Added forests back in, but reduced their special effects by 50%

Improve Your Attila Turn Times

Are you tired of having trouble moving around the campaign map of Attila?
Do cities or armies take more than a few seconds to display when clicked?
This is a special compilation mod using my findings and existing mods to speed up the turns and response-times to campaign-map navigation.
You will notice the most improvement if you’re using an HDD or have other constraints from your pc.

Changes:

Map CPU consumer Innovation

1) Reduced Campaign Map Special Effects by 50-80%
Drastically reduced:
• Drifting clouds
• Dust Clouds from construction
• Insect Swarms (mosquitos, moths, bugs, dragonflies, bees)
• Sandstorms
• “Dust Devils” and "Snow Devils"
• Excess waves from naval units
Removed:
• Some selection effects when armies are clicked
• Raiding/Sieging gold coins
• Eternal Edict Celebrations
• level up symbols for armies
• Waterfall effects
• Dust and Heat Haze over Mines and some Desert Areas

2) Trade Ships are reduced to a minimum (now using famous Rome 2 mod: https://steamcommunity.com/sharedfiles/filedetails/?id=318151704)
See the campaign picture.

3) Most cloud formations are removed. This has been shown to have a big impact on campaign map FPS.
Ambience clouds and fog of war are not affected.

Fewer roles for Agents

4) The biggest boost (for mid to late game) comes from reducing agents to basically spies and economy boosters. I only let them user their passive abilities and make it difficult for them to get to a high level where they can use the more advanced skill abilities.

Focused Nomad razing helps AI and decreases turn time in the long-run

5) A big boost for early game is restricting razing to only the nomads.
Removing Razing completely will speed up turn times more in the short-term, but
a) It increases the size and number of faction which increases turns in the long run and
b) it ruins the ability of nomads to figure out how to make it west as they will just squabble and settle east of
Pannonia without this feature enabled.
The downside of this is that you will notice stops of up to 25 seconds when they raze during the turn-change.

Removed MOst Videos!!

Referencing and playing videos will not only decrease FPS, it will save a great deal of time.

This mod will be updated during the week; all updates will be save-game compatible.
Requests and feedback will be appreciated.

Recommended graphic tweaks: https://www.youtube.com/watch?v=9tvVNGeNB2k

Help those improving Attila


Little Shep Modder Collection