CIVILIZATION VI: NATIONAL WONDERS
This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders!
For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here![docs.google.com]
Unlocks: Civic – Theology
To unlock: Requires that you have converted at least 8 Cities to your Religion
For each Worship building from your religion constructed, all your cities gain an additional 25% Religious spread from adjacent city pressure and 10% further Religious spread range.
- +2 Faith
- +1 Amenities
- Must be built adjacent to a Holy Site district, and you must have founded a Religion.
Unlocks: Tech – Education
To unlock: Requires that you have completed at least 3 Campus Research Grant projects.
+50% Science in this city. This bonus is lowered by 5% Science for each additional city in your empire (down to a minimum +10% Science).
- +3 Science
- +2 Great Scientist Points per turn
- Must be built on Flat terrain adjacent to a Campus district
Unlocks: Tech – Siege Tactics
To unlock: Requires that you are at War.
Provides the same defensive bonuses as the Fort improvement. +4 Combat strength and +1 Movement for all Ranged and Siege units within 10 tiles. When at War, all Fort improvements gain +2 Production, +1 Science, and +1 Culture.
- +2 Production, +1 Science, and +1 Culture
- +2 Great General Points per turn
- Must be built adjacent to an Encampment district
Unlocks: Civic – Nationalism
To unlock: Requires that you are in a Golden Age.
+20% Great Person Points generated per turn and +1 Production for Great Works of Writing in this city. These bonuses are doubled during a Golden Age.
- +2 Production, +2 Culture
- +1 Slots for Great Works of Writing
- Must be built adjacent to a Theater Square
Unlocks: Civic – Mass Media
To unlock: Requires 4 Entertainment Complex or Waterpark districts to have been built in your empire.
Gold and Amenity bonuses extend to all cities within 6 tiles. +5 Tourism to all Entertainment Complex or Waterpark districts within 6 Tiles, this increases to +15 Tourism if adjacent to the National Theme Park.
- +2 Gold, additional +4 Gold if powered
- +2 Amenities, additional +2 Amenities if powered
- Must be built on Flat terrain adjacent to an Entertainment Complex. Requires 4 power
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Big Thanks the u/GeminusLeonem for helping with Civilopedia entry History and Quotes, as well as Strategic view Icons!