Diversity City Center Buildings

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Authors: D, cyj

Last revision: 14 Jul, 2021 at 08:11 UTC

File size: 1.93 MB

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Description:

Add 7 more city center buildings in early age, all of them are of 65 cost.

  1. Nilometer: +2 Science. Extra +1 Science if the city center is on the flood plains.
  2. Triumphal Arch: +2 Culture. Extra +1 Culture if the city has World Wonders.
  3. Official Run Handcraft: +2 Production. Extra +1 Production towards Districts, Buildings and Wonders if the city owns Quarries or Mines over Luxury or Bonus resources.
  4. Boot Camp: +2 Production. Extra +2 Production towards Units if the city owns Pastures or Camps over resources, or Improvements over strategic resources.
  5. Karez: +2 Food. Extra +1 Food and +1 Housing if the city locates on the Hills or is adjacent to Mountains.
  6. Fair: +6 Gold. Extra +2 Gold if the city center adjacent to at least one luxury resource.
  7. Totems: +3 Faith. Extra +1 Great Prophet Points if the city center adjacent to mountains or forests.

Nilometer and Triumphal Arch are mutually exclusive.
Official Run Handcraft, Boot Camp and Karez are mutually exclusive.
Fair and Totems are mutually exclusive.
While mutually exclusive means only one of which can be built in the city.

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NOTE: This is a standalone MOD out of Harmony in Diversity, if you find these contents useful, please try out Harmony in Diversity which contains more interesting improvements for Civ6.

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These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm