Free City States [Revived]
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer:
With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian Clans Mode).
Every turn there is a Chance that a rebelling Free City will turn into a new City-State. The newly created City-State will get the nearby Units of the rebelling Free City and it will inherit the Population of the old City.
Note:
– Only Cities that were NOT Original Capital Cities or City-States and do not have any World Wonder can turn into a City-State.
– This mod increases the Amount of City-State Players by 50% and then saves 50% of them in a Pool, so they can spawn later in the Game (reserving them for the Free Cities that may turn into these City-States)*. In order to do that this Mod changes their Starting Locations. In most Cases the Start Positions of City-States will be ok, if you do not use a huge Amount of City States in your Game. You can use my Customization VI Mod that increases the Amount of Players (Major and Minor) to bypass this Inconvenience.
*If You select, for example, 10 City-States in the Set-Up-Menu, then Only 5 will be generated at the Start of the Game. The rest will be reserved.
Needs Rise and Fall or Gathering Storm DLC in order to work.
NOTE:This Mod is just an update of Free City States by Tiramisu, that isn’t currently working/supported. I only updated it, so Credits should go to the original Author. If the Original Author wants me to remove this Mod from the Steam Workshop then I will do it.
This Mod is updated with the Author’s Permission.
Free City-State Conversion Probability:Sets the Base Conversion Probability for converting a suitable Free City to a new City-State durring a Game ( Default Value: 12% )*.
*If the Free City is damaged this Chance will decrease based on Damage.
Free City-State inheret City Name:Set this to True to give the new City-State the Name of the former Free City (Default Value: False).
NOTE: If you enable this, the City-State Panel will not show the inherited Name, but the Name of the reserved City State. You can hover over the new (Free) City-State’s Name on its Banner to see the actual Name of the reserved City-State (See Screenshots for a better understanding).
Free City-State inheret City Plots:Set this to True to allow the new City-State to keep all Tiles of the former Free City (including improvements and Districts already built) (Default Value: False).
If set to false, then the new CS would need need to improve its tiles from scratsh.
To Do:– Fix City-State Panel not showing the new inherited Name of (Free) City-States (Probably no compatibility with CSE (UI) as that Mod is regulary updated, so I can’t Fix that everytime there is an update for CSE).
– Perhaps making Barbarian Clans turn into Free Cities, but only if Firaxis releases a BugFix Update soon.
– . . .
Compatibility and Recommendations:This Mod is fully Compatible with Customization VI, Real Allies, Yet (not) Another Maps Pack, CIVITAS City-States Expanded and any Mod that adds New City-States to the Game.
This Mod should be compatible with any other Mod (including the ones that alter City-States and their Behavior). Not compatible with Mods altering AssignStartingPlots.lua (Excluding the Mods above).
Check Out My Other Mods:– Resource Cultivation: Cultivate any Resource in your Territory that you have worked.
– Real Allies: Stops all Alliance Players from attacking each others’ suzerained City-States.
– Customization VI: Customize your Game with various Options.
– Uninterrupted Wonder Construction [Revived]: Stops all Players from building a Wonder if it’s being built by another Player.
Support:If you like this Mod and want to see more like it or just feel Generous, you can support me with a Coffee (it keeps me concentrated while modding 😉 ). Your Support will really encourage me to constantly make new great content for Civ VI. Thanks!
[www.buymeacoffee.com]