City Wide Preserves

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Author: Gabriel

Last revision: 13 Jul, 2021 at 21:53 UTC

File size: 334.85 KB

On Steam Workshop

Description:

Makes the benefits from the preserve buildings city wide, but weaker.

The preserve itself is mostly unchanged, granting a +2 appeal to adjacent tiles and housing based in the appeal.
The buildings are changed to give its bonuses to ALL unimproved tiles in the city based on appeal, though at smaller amounts than its original value:

Grove: Grants +1 Food to all Charming tiles. Breathtaking tiles gains additional +2 Faith.
Sanctuary: Grants +1 Science to all Charming tiles. Breathtaking tiles gains additional +1 Production.

It also introduces a new Building at Feudalism called Hunting Grounds: Grants a +1 Culture to all Charming tiles. Breathtaking tiles gains an additional +2 Gold.
{Note that while it uses the Market asset and icon, i plan on improve those to fully unique models.}

Additionally, all buildings in the preserve consider Reefs as Breathtaking tiles.
For the Inca, Mountains are considered only Charming, reasoning that all mountains being automatically Breathtaking and unimproved, except for the few improved by Chapaq Ñans, would make such mountais exceptionally strong.

There is some compatibility with Sukitract’s Oceans (Kelps are considered Charming tiles) and JNR’s progressive specialist.