Expanded Humans: Psychology
Psychology traits affects your body.
Vanilla psychology modifies Tenacity and Charisma (which affects your rolls in events and morale with "Expanded Combat: Morale") and a little bit some physical stats.
Psychology is a little more relevant in combat and overland now.
Thought for multiplayer more than anything, when you like every character has his ins and outs. Having to optimize every character and look to the character sheet when items and classes or skills are selected can be a burden for some people playing alone.
Be aware using this with "Expanded Humans: Traits" and "Expanded Humans: History" can create some extravagant characters. Usually the bonus cancels themself creating pretty standart characters, but you can have some freak with speed 2 and health 7 from start per example.
If you use various mods that change stats of new created characters, using "Expanded Humans: Stats" as well may be a good idea, so you can have a saying about that (Expanded Armors and Weapons also help).
https://steamcommunity.com/sharedfiles/filedetails/?id=2536824106
{ "id": "hook_Brash", "stats": { "MELEE_ACCURACY": 5, "RANGE_ACCURACY": -4 }, "lifespan": "all" },
{ "id": "hook_Curious", "stats": { "MELEE_ACCURACY": 5, "RANGE_ACCURACY": -4 }, "lifespan": "all" },
{ "id": "hook_Distant", "stats": { "MELEE_ACCURACY": -4, "RANGE_ACCURACY": 5 }, "lifespan": "all" },
{ "id": "hook_Shame", "stats": { "MELEE_ACCURACY": -4, "RANGE_ACCURACY": 5 }, "lifespan": "all" },
{ "id": "hook_Brokenheart", "stats": { "WARDING": 0.5 }, "lifespan": "all" },
{ "id": "hook_Nostalgic", "stats": { "WARDING": 0.5 }, "lifespan": "all" },
{ "id": "hook_Clown", "stats": { "DODGE": 5, "BLOCK": -4 }, "lifespan": "all" },
{ "id": "hook_Flirt", "stats": { "DODGE": 5, "BLOCK": -4 }, "lifespan": "all" },
{ "id": "hook_Weird", "stats": { "DODGE": 5, "BLOCK": -4 }, "lifespan": "all" },
{ "id": "hook_Creative", "stats": { "STUNT_CHANCE": 5, "RECOVERY_RATE": -4 }, "lifespan": "all" },
{ "id": "hook_Lucky", "stats": { "STUNT_CHANCE": 5, "RECOVERY_RATE": -4 }, "lifespan": "all" },
{ "id": "hook_Potential", "stats": { "STUNT_CHANCE": 5, "RECOVERY_RATE": -4 }, "lifespan": "all" },
{ "id": "hook_Darkheart", "stats": { "POTENCY": 0.5, "PHYSICAL_DAMAGE_BONUS": -0.4 }, "lifespan": "all" },
{ "id": "hook_Inhabited", "stats": { "POTENCY": 0.5, "PHYSICAL_DAMAGE_BONUS": -0.4 }, "lifespan": "all" },
{ "id": "hook_Mysterious", "stats": { "POTENCY": 0.5, "PHYSICAL_DAMAGE_BONUS": -0.4 }, "lifespan": "all" },
{ "id": "hook_Destiny", "stats": { "DODGE": -4, "BLOCK": 5 }, "lifespan": "all" },
{ "id": "hook_Integrity", "stats": { "DODGE": -4, "BLOCK": 5 }, "lifespan": "all" },
{ "id": "hook_Slacker", "stats": { "DODGE": -4, "BLOCK": 5 }, "lifespan": "all" },
{ "id": "hook_Gritty", "stats": { "PHYSICAL_DAMAGE_BONUS": 0.5, "POTENCY": -0.4 }, "lifespan": "all" },
{ "id": "hook_Physical", "stats": { "PHYSICAL_DAMAGE_BONUS": 0.5, "POTENCY": -0.4 }, "lifespan": "all" },
{ "id": "hook_Thorny", "stats": { "PHYSICAL_DAMAGE_BONUS": 0.5, "POTENCY": -0.4 }, "lifespan": "all" },
{ "id": "hook_Dreamer", "stats": { "RECOVERY_RATE": 5, "STUNT_CHANCE": -4 }, "lifespan": "all" },
{ "id": "hook_Literary", "stats": { "RECOVERY_RATE": 5, "STUNT_CHANCE": -4 }, "lifespan": "all" },
{ "id": "hook_Loyal", "stats": { "HEALTH": 0.5, "SPEED": -0.4 }, "lifespan": "all" },
{ "id": "hook_Proud", "stats": { "HEALTH": 0.5, "SPEED": -0.4 }, "lifespan": "all" },
{ "id": "hook_Wanderlust", "stats": { "HEALTH": -0.4, "SPEED": 0.5 }, "lifespan": "all" },
{ "id": "hook_Wildheart", "stats": { "HEALTH": -0.4, "SPEED": 0.5 }, "lifespan": "all" }
The mod is a work in progress, meaning i would like to add some more deep into it, but i need to release space or i can not create new mods in my Lab (the new Expanded Overland mods + the Enemies mods that are in construction).
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Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.
Shouldn’t be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.