Barky’s Lupaios Race Pack (for 1.3, 1.2, 1.1)
Adds the lupaios (plural ‘lupaii’), a race of curious wolf-like creatures, known for their kinship and preference for cold environments. They live together in clans, where trust and honor form the foundation of their societies. Though generally distrusting of outsiders, circumstance doesn’t always leave all options open.
This mod has been extensively tested in multiple long-running games, and should be stable. Let me know if any issues arise for you.
I highly recommend creating a new save when adding this mod, since it adds new factions. You may be able to use the Faction Discovery mod, if you really want to keep your save, but this is untested.
Lupaii are mostly the same as a regular human, in that they can do, think and eat the same things. There are only
two notable differences: lupaii are slightly better at hand-to-hand combat, since they have claws, and they are more resistant to cold than humans, since they have fur. That’s about it.
– Interact with the lupaii clans on your world, and befriend/rescue/find/buy/capture someone.
– Create your faction as a lupaii clan in the scenario editor (when starting a new game), to make all starting pawns lupaii.
– Use EdB Prepare Carefully to add lupaii to your starting colonists.
Should be compatible with most things that affect normal pawns (humans), including bionics, surgeries, body parts, etc. If something in particular is broken, let me know and I may be able to look into it.
Not compatible with Combat Extended.
Uses the Alien Framework V2.0 by Erdelf and co. Make sure it’s loaded before this mod. Head and tail artwork by Mikerobe. Originally based on Frijjid/Fenii race pack by Xen, but has been heavily modified since then.