AE-10F (StormEx Livery)

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Author: AirStrikeOnLine

Last revision: 4 Oct, 2020 at 19:16 UTC

File size: 6.34 MB

On Steam Workshop

Description:

*Updated Oct. 4*

  • Excessive climb angle
  • Easier to control on the ground

The AE-10F is the cargo variant of the AE-10 "Trident".

Note: If you are flying without any cargo you need to set the lever to 0.50 after take off

Compatible with RootinTootinCowboy’s AirISO Cargo System
You will need to use the Winslow HULD Loader

The AE-10F has a Cruising speed of 215 Knots (Loaded), holds 6 AirISO Containers, holds over 50,000 Liters of fuel in 2 tanks, Features Powered Landing Gear (PLG) that allows you to move the aircraft without the use of the main engines, APU for Powered Landing Gear (PLG), Flaps, Speed Brakes, external Strobe Lights, Landing and Taxing Lights, Cargo Lights, Seating for a Pilot and Co-Pilot, a Relief Pilot and 3 passengers. There is also Arctic equipment and parachutes stored in the rear Cargo Door on the right side.

Main Console
  • Engine Throttle and RPS Gauges
  • Engine On/Off Switches
  • Speed Brakes Controls
  • Flaps Controls
  • GPS Autopilot
  • Cabin Speaker, Lighting and Night Light
  • Cockpit Light Cycle (White, Green, Red)
  • Cockpit Door Lock
  • Radio
  • 4 Monitors with various flight displays including; Artificial Horizon, Maps for both Pilot and Co-Pilot, Digital Dials for Engines, Fuel, and APU and Radar for both Pilot and Co-Pilot
  • Bearing Hold
  • Altitude Hold
  • Roll Stabilizer
  • Switches for Co-pilot Control, and Disable all Warnings
  • Indicators for Overspeed, Over Bank and Stall
Overhead Panel
  • Exterior Lighting Switches
  • Fuel Systems (Fuel Dumps, Fuel Pumps, 1 Gauge per tank, Low Fuel Indicators)
  • Electrical and Hydrolic Systems
  • Heating Systems
  • APU Control and Ground PLG Controls
Start Up Procedure
  • On the overhead panel flip the switches labeled Batter 1 and Battery 2
    This will provide electrical power to all the plane
  • Next flip the switches labeled Primary and Secondary Hydraulics
    This will Build up Hydraulics pressure allowing you to start the main engines and use other flight controls
APU

The APU is not necessary for regular flight operation, only when using the Powered Landing Gear or recharging batteries

  • Push the button labeled APU Power
    This will start the APU, prior to this you can use the PLG to move around but it will drain the battery quickly (APU has a separate battery from the main one) if you find that you need to transfer charge from one battery to another there is a button labeled Switch APU to Battery 1, this will allow charge to freely flow between both batteries
  • There are two more buttons, Increase PLG and Decrease PLG, this increased/Decrease the speed the aircraft will move on the ground (plane can move both forward and reverse with 0 being no movement)
Main Engines
  • On the overhead panel flip the three Fuel Pumps switches
  • To the right of the throttle lever turn off the Parking Brake
  • behind the Throttle Lever flip the three On/Off Switches for the engines
    The Engines Will automatically start and Default at Idle
Take Off

It is not necessary to use the flaps when taking off however if you want to it shouldn’t negatively affect anything

  • I recommend setting up all systems prior to take off ( Altitude Hold, Bearing Hold, Autopilot etc.)
  • Do not use the Altitude Hold for taking off, this will result in a tail strike
  • Set the Throttle to max (0.75)
  • When you are in the air retract the Landing Gear
  • If you hear the engines beginning to slow down but you haven’t touched the throttle, don’t be alarmed, this is just the engines automatically slowing to the cruising speed
Flight
  • You can leave the throttle at max however once in the air the engines operate at 0.55
  • If you are flying without any cargo you will need to set the throttle to 0.50 after take off
  • I would not fly below 60ft as this can cause issues (False alarms, engines trouble etc.) because of the way i have the warning and aircraft systems set up (I should add it is safe to fly at this altitude if you are preparing to land and follow the landing procedure down below)
  • The bearing Hold has an issue flying directly north (0°/360°) so 1° or 359° is suitable
  • If you change the Set Altitude by more than 100 the engines will begin to slow, again, don’t be alarmed, this is just compensating for the excessive altitude and getting you to the set altitude quickly
Landing
  • Approach in line with the runway far in advance at an altitude of around 100-50 (I find 60 to be a good altitude)
  • At 5-6 Kilometers out (Marker at center of runway) Set throttle at 0.45 and Flaps to 0.10, At this point I would recommend turning off all aircraft stabilizers (I.e. Altitude hold, Roll Stabilizer etc.) as I find it easiest to land if you have total control of the aircraft
  • At 3 Kilometers out Deploy the Landing Gear
  • At 1 kilometer out set Flaps to max and Throttle the aircraft down slowly, if you feel that you are losing too much altitude too quickly try to fluctuate the throttle
Touchdown
  • Set Throttle to 0 (Idle)
  • Set the Speed Brakes to max
  • Retract the flaps
Credits

Modified Version of markers622’s Artificial Horizon
Modified Version of jbaker96’s Glass Cockpit Primary Flight Display
WH1T3_no1SE’s Customisable Radial Dial Module
Modified Version of T-Uerell’s and Versus Tunes’ DynamicMap
SAKYamoney’s Forward Looking Lua Radar
Tajin’s Fully Configurable GPS Autopilot
Sheepdog’s VHF Marine Radio Pack

This is a remake of a plane i did a long time ago that was loosely Based on an L-1011 Tristar

Please Do Not Modify or Re-Upload This Vehicle