More Roman Generals

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Authors: Yero, Emperor Nuclear

Last revision: 15 Oct, 2020 at 22:52 UTC

File size: 677.89 KB

On Steam Workshop

Description:

I am proud to announce that I have reploaded my first "More Generals" mod, that being for the Romans. I have had several requests to update the mod, and after some time I have returned to Rome II and fixed this mod. It has been reuploaded and the only difference from the orginial mod is that I took out the "Armored Legionaries" from the Campaign and Custom Battles. I hope that you enjoy this mod as I and many people in the past have. Thank you!

Note: This mod only changes the roman generals that can be recruited for the campaign and the custom battles.

A simple rundown of the mod, all this does is it makes a variety of already existing roman units available as general units. You can use the standard units (like the Legatus) as well as Legionaries if you so wish [Do not get confused, this does not add the ability to have multiple generals per army]. The mod currently supports all the DLCs with a roman faction in it.

Changes:


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Grand Campaign:

Custom Battles – Adds Principes, Triarii, Equites, Legionaries, Eagle Cohort, Legionary Cavalry, Praetorians, Praetorian Cavalry, and the Praetorian Guard.

Campaign Armies – Adds Principes, Equites, Legionaries, Eagle Cohort, Legionary Cavalry, Praetorians, Praetorian Cavalry, and the Praetorian Guard [The Legionaries, Eagle Cohort, Legionary Cavalry, and Praetorian Guard can only be used after it is researched in the research tab].

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Imperator Augustus:

Custom Battles – Adds Eagle Cohort, First Cohort, Praetorians, Praetorian Cavalry, and the Praetorian Guard.

Campaign Armies – Adds Eagle Cohort, First Cohort, Praetorians, Praetorian Cavalry, and the Praetorian Guard [The Eagle Cohort and Praetorian Guard can only be used after it is researched in the research tab].

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Rise of the Republic:

Custom Battles – Adds Principes, Enis Principes, Centuriae, and Enis Centuriae.

Campaign Armies – Adds Principes, Enis Principes, Centuriae, and Enis Centuriae [The Principes and Enis Principes can only be used after it is researched in the research tab].

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Caesar in Gaul:

Custom Battles – Adds Auxilary Infantry, Auxilary Cavalry, Legionaries, Legionary Cavalry, and First Cohort (Assault Quadrireme – Legionaries for the navy).

Campaign Armies – Adds Auxilary Infantry, Auxilary Cavalry, Legionaries, Legionary Cavalry, and First Cohort (Assault Quadrireme – Legionaries for the navy).

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Compatibility:


– Save Game Compatible
– Work with DEI, however not recommended

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Once again, hope you enjoyed this mod and check out my other mods!

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: ROME II - Caesar in Gaul
Total War: ROME II - Rise of the Republic Campaign Pack