No more Passive and Isolationism AI

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Author: Фасовщик Арсений

Last revision: 2 Aug, 2021 at 15:47 UTC

File size: 530.43 KB

On Steam Workshop

Description:

FIX 02.08.2021.

Correcting some bugs and issues.

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UPDATE 25.07.2021.

Update to Silence and Fury!

Updating the mod along with updating the game. I also looked at some of the comments, and indeed some minor factions of people and gnomes turn on different modes of behavior, depending on the situations on the campaign map. Now the AI must always be aggressive.

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Hello!

I present a mod of AI behavior that removes the passivity of bots and replaces it with aggressiveness.

Also, the wood elves will lack their unique feature of isolationism, they will no longer sit only in their forests.

Also, all bots will be more accommodating in negotiations.

Thanks to Misty for his mod "Passive’s AI made Active" as I took the idea of behavior change from him. This mod was based on "Passive’s AI made Active". Also the lines in table <cai_personalities> are changed.

Factions affected by the changes:
WE:
Talsyn
Argwylon
Torgovann
Wydrioth
Forest Sorrow(Drycha)
Ariel’s heralds(Sisters)
Orion Archers
Laurelorn Forest

Dark Elves:
Bleak Hold
Bloodhall Coven
Dreadwood Sentinels
Cult of Excess
Ghrond
Klarond Kar

Lizards:
Xlanhuapec
Teotiqua
Tlaxtlan
Southern Sentinels
Guardians of Living Ponds(new faction in Lustria)

Skaven Clans:
Clan Ferrik
Clan Mordkin
Clan Volkn
Clan Spittel
Clan Gnaw
Clan Kreepus
Clan Grit (new east clan)

Good luck on the battlefields!

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UPDATE 19.03.2021.

Also, the factions with the "Survival" trait have been changed. These factions will now behave more aggressively.

For example, The Barrow Legion. Khemler had the Survival trait and therefore hardly ever left his hometown. Now he will be more belligerent with all his neighbors: humans, gnomes and elves.