MS Batory (1935) WIP
Please turn on Infinite Electric in the Custom Menu for operating this vehicle.
The 1.0 Update promptly messed pretty much everything up, from the engine startups to the very way one has to spawn this vehicle. For now you can subscribe to it, but it probably won’t work; I’m working on solving the problems.
This file does not include the mission, just the vessel – for anyone wishing to spawn it anywhere else than the Creative Island. Please avoid spawning it in spots blocked off by bridges and near bigger land masses (unless you have a rather powerful PC). It is a heavy WIP. Most basic features are working, interior is mostly empty though. It might be difficult to get around the ship, due to the fact there’s little to no marking and directions.
Interiors are inspired by historical, but scaled down appropriately. The real ship’s rule is applied: elegance above lavishness, practicality above luxury.
Only two lifeboats are usable, due to performance issues.
Cranes and lifeboats will receive an overhaul as soon as handheld equipment update kicks in.
Manual startup procedure:
- Enter the ship, preferably via the starboard engine compartment entrance.
- Enter the engine room.
- On the pannel marked "ENGINE", turn the engine primer on and the engine starter. Wait for it to stabilise and turn the compressor on, and then quickly the generator on. Then you must turn the engine primer off and leave the engine room.
- Reach the Boat Deck by any staircase you find most fit
- Secure the two working lifeboats by lowering davits’ winches a bit. They are found on both sides of the ship, the ones closest to the ship’s bow.
- Enter the corridors on the Boat Deck and head to rhe bow, once you reach the staircase open the white door – which happens to be the crew compartment door.
- Enter the bridge by using the bridge staircase.
Automatic startup procedure:
Head straight to Boat Deck, secure the lifeboats and enter the bridge and using the technic station, telegraph the engineers to take care of firing up the ship.
The Stormworks version of this ship is capable of reaching 54 knots, which is a tad bit overkill, although I consider it a game mechanic choice. The item required by this vessel, the Creative Generator, is due to the fact Diesel-Electric setups were promptly nerfed, and using a simple Diesel setup is currently – with no custom engines out yet – highly ineffective while trying to keep some sort of reality and accuracy with the number of the engines. I do consider the output it provides cheating, giving basically infinite power, but the large diesel engines provided by the game are far too weak. I have tried setups with up to 10 engines and was still the ship was not powerful enough. It is a last resort of some sorts.
The rudder probably does indeed change the ship’s direction, but it does so much too slow and therefore for quicker turning i recommend using the propeller assisted turning system, switchable in the bridge. It does bring the ship’s speed down quite significantly and is most efficient at a complete standstill, although it is useful for course corrections.
Remember that the rudder is inverted.
Cargo holds and cranes are not operable. The bridge is only slowly beginning to be what I intend it to be, but still lacking wireless and radar stations. It’s pretty much just to have some fun with the ship floating.
Use the throttle cautiously, as the ship has quite a lot of oomph. Accelerating or decelerating too quickly can cause damage to the ship, namely by the cranes and/or the lifeboats.
The ship is mostly stable even in worst of storms, but it might skip bigger waves in deeper ocean, causing it to stop and accelerate quickly and trim heavily. Also with strong winds it is advised to try and stay in line with the wind, as the ship is rather tall and might be pushed to a dangerous tilt, although the active fin stabiliser system does a rather decent job at keeping the vessel upright.
The horn should be audible from about 1000 metres, as it is amplified by megaphones. In low visibility it shall sound 5 second blasts every 2 minutes, if turned on on the weather station found in one of the rooms of the bridge.
She puts up a very hard fight when sinking and will not go down quickly. If you want it to plunge, be patient.
- interior lights
- outer lights
- faux cabin lights
- NAV lights with three factors of variability to suit your needs: under/not under command, making/not making way, anchored/not anchored, and any possible logically plausible combination of those six, switchable by just three flips)
- Propeller Steering Assist system, allowing for swift turning at a complete standstill
- Active Fin Stabiliser system, assuring a smooth cruise in high seas
- Roll Stabilisation system, helping the ship keep straight at a halt
- anchors lowering and raising automatically
- two operable lifeboats
- animated wheelhouse telegraphs
- inverted rudder, to give more of a vintage vibe
- option to start the engine completely automatically by finally making some use of the ship’s crew
- weather station with alerts for low temperature and visibility
- automatic foghorn with a mast strobe
- amplified horn (1000 metres range)
- heating (for now only for the bridge)
- wireless station
- emergency beacon transmitter and detector
- radar station
- navigation station with a map
- operable accomodation ramps
- illumination and distress flares
- a hospital with basic equipment
- a verandah café
- a verandah smoking room
- a common room
- a Stefan Batory portrait
- a fancy crest
- a fancier flag
- the fanciest paintjob on the funnels
- scuttle button for the sick and evil (found under the wireless desk)
- bridge alerts and ship alarms
- GPS cruise control
- operable cargo cranes and holds
- extensive redo of the interiors, bringing more historical accuracy, including:
– a couple of cabins to choose from
– new dining areas
– kitchens
– gymnasium and possibly a swimming pool
https://steamcommunity.com/sharedfiles/filedetails/?id=2145328733
https://steamcommunity.com/sharedfiles/filedetails/?id=2036599779
https://steamcommunity.com/sharedfiles/filedetails/?id=1911582657
https://steamcommunity.com/sharedfiles/filedetails/?id=1945573499
For photoshoot also used:
https://steamcommunity.com/sharedfiles/filedetails/?id=1933106435
MS Batory, or the so-called "Lucky Ship" was a Polish transatlantic constructed in Trieste, Italy, in 1935. Named after a Polish king, Stefan Batory, she bore his crest, Zęby, on her bow. She proved a successful and popular vessel right until her end of service in 1969. Powered by two Sulzer 2SSA Diesel Engines, she was capable of achieving 20 knots. Being a rather small ship, she could transport up to 832 passengers, which – combined with 343 persons of crew – summed up to 1,175 heads. Before war she mostly served transatlantic passages from Gdynia (port near Danzig), via Copenhagen and New York to Halifax. Depending on weather conditions, the trips would take from eight to nine days. During the war she was a troop transport and a hospital ship. It is also during this time that she gained her nickname, due to transporting to Canada Bank of England’s reserves ((£40 million) for safekeeping. She also evacuated 480 British children to Australia. After the war she was sent to service the Gdynia – Mumbai line through the Suez Canal, later to return to Northern Atlantic, travelling between Gdynia and Montreal. She was scrapped in Hong-Kong in 1971-72, after two years of service as a hotel.