Ancient Empires: Divide et Impera

If you liked this item, please rate it up on Steam Workshop page.

Authors: Litharion, dotvhs, Noif1988, Philip, Petellius, Daruwind, UMCenturion, ABH

Last revision: 13 Feb, 2016 at 21:14 UTC

File size: 104.62 MB

On Steam Workshop

Description:
Last Update: February 13th, 2016 – 5:14PM.
Save gave compatible

Most recent fixes:

  • Supply system fix
  • Temp removal of battle mechanics

Introduction

The Ancient Empires mod is pleased to bring you our first official release for Rome 2. Ancient Empires: Divide et Impera is a submod for DeI that brings with it a host of new features and options. It is meant to be run with DeI as an official submod. We would like to thank the DeI team once again for partnering with us and giving us the opportunity to build our Rome 2 work around their wonderful mod. We have done that to the best of our abilities. These new features should be fully compatible with DeI’s new scripts and features. A host of modders have given us permission to use their work and/or contributed to the mod as a whole. Unfortunately, we have not have been able to include all of their work just yet (units have been left out here, for instance). The people listed below are the ones whose work has made it into this release. We can’t thank them enough.

Once again, we would like to thank the Divide et Impera team for their generosity. Various members of DeI assisted us in making our work compatible with theirs. It is great to work with a modding team that has such a great attitude and willingness to cooperate with the community.
___________________________________________________________________

Features
  • The Imperator Augustus map for the Grand Campaign. This brings with it 14 new regions with Syracuse and Jerusalem being walled faction capitals.
  • A host of new factions for the Grand Campaign and Imperator Augustus map to include the Aetolian League, the Volcae Tectosages, the Mauryan Empire (changed slightly from DeI’s equivalent), the Massylii, and several other playable factions to go along with all of those currently released by the DeI team. The IA campaign has a number of new factions added to more accurately reflect the time period.
  • Fully functioning civil wars for the new factions and DeI’s new playables (hopefully).
  • A completely reworked 1HP combat system.
  • Streamlined and simplified stats for all units. They now work on a smaller scale.
  • Closer deployment zones.
  • New emergent faction mechanic. This essentially means each region in the GC and IA campaigns has its own set of functioning rebels. Each region can be liberated. Rebels should be more dangerous and capable of engaging in diplomacy. This means 187 new factions can be brought into the campaign to create a more dynamic and natural experience.
  • New region base effects across the board.
  • New food scale to go with each region having its own base food to work with DeI’s new supply system (for 1.1). You will no longer reach max growth with just 20+ food surplus.
  • 80+ new religions that now represent something closer to political influence.
    PLEASE CLICK THIS LINK FOR FURTHER EXPLANATION.

    [www.twcenter.net]

  • A slowed down campaign experience – cultural conversion will be much slower paced.
  • New AI buffs.
  • Increased movement range for all forces. This makes for more aggressive AI, though it is the opposite approach taken by many mods trying to slow down the campaign.
  • New seasonal effects including the cancellation of recruitment during winter.
  • Strategic edict governance mod, to include sell slaves.

___________________________________________________________________

Bugs and Issues

This is a beta. I expect their to be quite a few bugs and it currently lacks some polish. For instance, a few faction descriptions and faction selection maps need redoing. If you see a bug or have a suggestion, please report it in this thread or on the Steam download page. Please, be as detailed as possible on crashes and, if possible, even include your save game file.

Known Bugs and Issues:

  • Imperator Augustus campaign still has some vanilla units.
  • Short on starting armies in Grand Campaign.
  • AOR not functioning for some factions do to religions.

___________________________________________________________________

Credits

Noif (Faction icons)
Melcor (Faction Icons)
Daruwind
Ghsi001
Occhi di Davide/Better Water Mod
The Europa Barbourum II Team[www.twcenter.net]

Download
Required items:

Click the title to search on this site.


Divide et Impera Part 1Steam Workshop